199,220 Commits over 4,140 Days - 2.01cph!

21 Days Ago
main -> snap_deployables
21 Days Ago
Turn on snapping for bamboo shelves (full size)
21 Days Ago
Fixed weird menu text error for deployable snapping Turn on snapping for the command block Turn on snapping for the beach towel
21 Days Ago
Breakdown buttons styling
21 Days Ago
added detail map to enhance deployable anchor material
21 Days Ago
texture optimisations
21 Days Ago
Prevent pressure pads from being able to be placed on top of each other infinitely
21 Days Ago
merge from fogmethod1
21 Days Ago
Tests: new GameTrace tests - TestsTraceAll and TestsTraceAllBatched TestTraceAllBatched is currently failing, as it's wip Tests: ran new unit tests
21 Days Ago
Fix sprinting players not being noticed by scientists fast enough, and crouching players being noticed too fast
21 Days Ago
Balance scientists vehicle awareness
21 Days Ago
merge from new_menu
21 Days Ago
Menu compile errors
21 Days Ago
Fix twitch drops json model error
21 Days Ago
Enabled left and right triangle roof line conditional models on the server (for most skins) Fixes flyhack kicks when climbing them
21 Days Ago
gibs and collision setup for deployable anchor texture update
21 Days Ago
Make horse riding players more visible to npcs
21 Days Ago
Add convar to tweak npcs health
21 Days Ago
Compile fixes
21 Days Ago
Tags styling, price is in the marketable tag
21 Days Ago
Restored TMP menu drop shadow preset
21 Days Ago
Potential fix for all scientist placeholder audio being feminine on some systems
21 Days Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
21 Days Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
21 Days Ago
Have scientists coordinate a push together when throwing a smoke grenade
21 Days Ago
Steam inventory twitch drop nicer view
21 Days Ago
Still shoot when panicking, just be inaccurate, looks less silly
21 Days Ago
- Have scientists notice a player 1.5 times faster based on playtest feedback - Have scientists spot vehicles from further away
21 Days Ago
Merge from parent
21 Days Ago
Merge from main
21 Days Ago
Merge from UI
21 Days Ago
Show tick for valid required items
21 Days Ago
Improve placement of boat building station
21 Days Ago
Non tradeable and non marketable tags
21 Days Ago
21 Days Ago
Assets for External Walls page and fix weekly skin tile long names
21 Days Ago
Show required item status. UI fixes.
21 Days Ago
Steam inventory item tags system
21 Days Ago
Deployable anchor merged mesh together into 1 object, LODs
21 Days Ago
merge from main
21 Days Ago
Show the reason why an item cannot be scrapped in the modal
21 Days Ago
▅▄▌▆▋▄▊ ▅▊▇▌▍▄▅▍ ▇▅ ▄▇▆▊ ▄▆▋▍▍ ▋▄▅▄▄▌█, ▊▇▌▌ ▄▋▄█▍▊ █▆█▋▌▇▇ ▊▇▌
21 Days Ago
Hide another incorrect prefab id error Fixed case senstivity causing editor to think entities are missing from the manifest
21 Days Ago
Syncvars and Protobuf, save into separate scene
21 Days Ago
First pass on a better onboarding demo
21 Days Ago
Don't show manifest info if entity is in a scene
21 Days Ago
Don't show manifest fix options if prefab ID is 0
21 Days Ago
Merge from frontier_external_fixes
21 Days Ago
snap_deployables -> main
21 Days Ago
fix chippy arcade machine snapping and corner snapping Fix twitch rivals desk snapping and corner snapping