160,194 Commits over 4,566 Days - 1.46cph!

16 Days Ago
Clean: remove unnecessary changes, todos - codegen Tests: none, trivial changes
16 Days Ago
added `alias` command that works the same as input.bind but with a custom command name instead
16 Days Ago
Clean: remove reauth debug convar - go back to allowing repeated auth messages, but log a deprecation warning Tests: compiler sim passes
16 Days Ago
LegsAnimator batched raycast commands 50 moving horses: server legs 4.5 ms down to 2.1 ms per frame in the editor (still too much)
16 Days Ago
Merge: from main
16 Days Ago
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16 Days Ago
Bugfix: skip deinitialization when unloading scenes before loading next one Previously it was only skipping when returning to main menu Tests: loaded from craggy to procgen a couple times, no more asserts
16 Days Ago
More prefab changes to support grids with no fixed size elements
16 Days Ago
merge from main
16 Days Ago
Remove all support for fixed size (square) elements in FlexGrid + FlexGridElement (as well as dynamic extra row gap changes etc) Revert all character customisation grids to use column + row elements Use an inactive row prefab to hide unused rows instead
16 Days Ago
merge from trop1_fixes
16 Days Ago
Merge fixes
Rin
16 Days Ago
merge from staging_release_client_enforcement
16 Days Ago
Delete unused firecrackers viewmodel prefab
16 Days Ago
merge from map_optims
16 Days Ago
Removed so dead code in TerrainConfig following 167041
16 Days Ago
merge from posing_tooling
16 Days Ago
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
16 Days Ago
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
16 Days Ago
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
16 Days Ago
update from main
16 Days Ago
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
16 Days Ago
main -> character_customisation
16 Days Ago
Swap over to new vertical design
16 Days Ago
Add missing gamepad type config files
16 Days Ago
merge from main
17 Days Ago
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
17 Days Ago
Bump all controller config revision numbers
17 Days Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
17 Days Ago
Skip animator updates once settled, ScaleBySpeed stops rewriting its scale while standing still
17 Days Ago
merge from main to high_stakes_dlc
17 Days Ago
corrected simulation space not being handled by held items
17 Days Ago
don't gather colliders if collision is disabled
17 Days Ago
Merge from audio_compression_oct_26
17 Days Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
17 Days Ago
Fix harbor bridge and cranes playing a sound on initial load
17 Days Ago
merge from harbor_bridge_sound_fix
17 Days Ago
electronic chessboard; - bc and em texture
17 Days Ago
electronic chessboard; - updated model - material updates - add textures wip
17 Days Ago
Merge from rrp_ore_flare_crash_fix
17 Days Ago
Cherrypick 167055 Flare fix test 2
17 Days Ago
Merge from main
17 Days Ago
Merge from rccomputer_blur_fix
17 Days Ago
Fix rccomputer blurring screen
17 Days Ago
Merge from livestock_tea_recipes
17 Days Ago
Merge from fix_shield_footsteps
17 Days Ago
Merge from SpiralStaircaseDecay
17 Days Ago
Merge from auto_turret_pitch_cover_lods
17 Days Ago
Merge from terrain_config_load
17 Days Ago
Merge from audio_compression_oct_26