138,375 Commits over 4,474 Days - 1.29cph!

1 Year Ago
old info icon
1 Year Ago
Update loading screen styling
1 Year Ago
Fixed bootstrap warning icon mip maps settings
1 Year Ago
Disabled mip chains on steam avatars, they look horrible at lowest mip maps setting (8x8)
1 Year Ago
Fixed steam inventory crafting modal nre
1 Year Ago
Only attempt to find and switch parent triggers for hull boocks
1 Year Ago
Update: DemoBuildingsViewer - annotate spawned building blocks with metadata - Also fixed building marker deduplication only spawning 1 marker Allows to implement export of a scene (with manual edits), rather than demo protobuf. Tests: used the tool, gizmos confirmed link up with building markers
1 Year Ago
thompson holster, backpack position abd bounds setup
1 Year Ago
Bugfix: DemoBuildingsViewer - don't spawn extra building markers on import Tests: used the tool
1 Year Ago
Update: DemoBuildingsViewer - add debug toggle to spawn from source protobuf Helps validating that everything is spawning correctly Tests: used the tool in editor
1 Year Ago
clean up header on workshop
1 Year Ago
flexbox new ui tooltip
1 Year Ago
Add tooltips to play page prefabs for extra info
1 Year Ago
setting up 3p minigun anims,entity and and override controller.
1 Year Ago
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Setting up 3p SKS anims,entity and override controller
1 Year Ago
merge from metal_detector_dropped_items
1 Year Ago
merge from fix_attackheli_headlights
1 Year Ago
compile fix
1 Year Ago
merge from new_menu
1 Year Ago
Added a close button to the skin viewer when full screen
1 Year Ago
Fixed HttpImage GenerateMipmaps setting not working
1 Year Ago
Fixed cart item not spawning in builds Added store.clearcart command
1 Year Ago
Merge from mission_tutorial_reset_fix
1 Year Ago
Skin viewer locker tweaks
1 Year Ago
Added ScrollRectDisable to the store, settings and inventory scroll rects Some store optimisations
1 Year Ago
Selectively reset mission state when starting a tutorial, prevents mission complete status of non-tutorial missions getting stomped
1 Year Ago
merge from new_menu
1 Year Ago
Tab button style update again
1 Year Ago
Revert 126315, has dependencies to Facepunch.System
1 Year Ago
Fixed workshop editor skybox slider regression
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
merge from new_menu
1 Year Ago
Deleted old workshop menu code and prefabs
1 Year Ago
Another loot spawn change to try and resolve these game mode issues
1 Year Ago
Fixed ingame post process messing with the skin viewer post process layer
1 Year Ago
Tab button style update, plastic please
1 Year Ago
Moved FlexGridsElement in flex folder
1 Year Ago
Workshop - Lock page buttons accordingly - Added a confirmation popup before starting the workshop scene loading - Prevent the menu to close when pressing escape if the workshop editor is loaded
1 Year Ago
Merge from main
1 Year Ago
Workshop filtering dropdown
1 Year Ago
Workshop window is closed correctly when switching tabs
1 Year Ago
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1 Year Ago
Fixed HttpImage not firing OnImageLoaded callback at all times
1 Year Ago
Workshop scene linked, "my items" buttons
1 Year Ago
Restored window states in main prefab
1 Year Ago
Workshop menu baseline
1 Year Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot.