138,378 Commits over 4,474 Days - 1.29cph!

1 Year Ago
merge from projectile_jobs
1 Year Ago
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene) adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
1 Year Ago
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
1 Year Ago
WIP handling of trigger parenting between edit/final modes
1 Year Ago
Setup ghost ship entity
1 Year Ago
Friends List colour match to UI + blur
1 Year Ago
Bugfix: DemoBuildingsViewer - tag imported spawn markers to allow export Tests: ran the tool
1 Year Ago
Fix more compile errors
1 Year Ago
1 Year Ago
Added stencil buffers to the Standard and Standard-Terrain shaders to support deferred lighting when the Rust Render Pipeline is active
1 Year Ago
Updated the Rust Render Pipeline package to add support for camera-based command buffers
1 Year Ago
Update: DemoBuildingViewer - add ability to import markers from previously exported base - spawn markers now visualize if their override is invalid Makes it possible to do incremental fixups via the editor Tests: used the tool in editor
1 Year Ago
Fix compile error
1 Year Ago
Reduce icon sharpness as well, looks aliased in builds
1 Year Ago
Add SetSailsOpen(distance, flag) debug console command to make testing easier
1 Year Ago
Fix navbar onpress colours
1 Year Ago
Clicked by mistake, missing file.
1 Year Ago
Bunch of stability experiments/hacks
1 Year Ago
Clicking off the social page dismisses it
1 Year Ago
Clicking off the notifications panel will automatically close it Pressing escape will close the notifications panel
1 Year Ago
merge from new_menu
1 Year Ago
Compile fix
1 Year Ago
Restored full screen skin viewer controls on weekly skin modal
1 Year Ago
Disabled owned overlay on weekly skins
1 Year Ago
merge from new_menu
1 Year Ago
Dont do it in editor ^ (aha)
1 Year Ago
Fixed ceiling and floor wp pack release date
1 Year Ago
Dont let flex layout manager run on server - should fix that warning being spammed when headless
1 Year Ago
Fix white flash when transitioning between home menu and others
1 Year Ago
Clean: mark BiomeBenchmark as enabled for build It doesn't have an effect on the build as far as I can see, but makes it clearer to readers that it is included in the build Tests: none, trivial change
1 Year Ago
merge from new_menu
1 Year Ago
Restored button gray gradient style
1 Year Ago
Skin viewer tweaks
1 Year Ago
Fixed skin viewer fullscreen button not working while connected to a server
1 Year Ago
Clean: remove EffectsBenchmark Superseded by BaseRaidBenchmark Tests: editor compiles
1 Year Ago
Fixed settings dropdown going crazy when opened
1 Year Ago
Fixed steam inventory modal not loading correctly for dlcs
1 Year Ago
Merge: from main
1 Year Ago
Fixed map marker color setting not showing color options
1 Year Ago
Fixed soundtrack dlc page errors
1 Year Ago
Fixed AK store tile not redirecting to the right pages
1 Year Ago
Fixed storage barrels mentionned as storage barrel vertical in the frontier overlay page
1 Year Ago
Play styling and adding player count to game modes
1 Year Ago
Fixing finger skinning for player rig update
1 Year Ago
Update test save
1 Year Ago
Electric Table Lamp - Cleaned up deployable prefab, fixed lightbulb LOD config
1 Year Ago
Reduced text sharpness, doesnt look good in builds
1 Year Ago
Enable all the pages by default - should give us a performance boost on first menu enter
1 Year Ago
RHIB Update
1 Year Ago
preload store skins convar is saved