138,375 Commits over 4,474 Days - 1.29cph!

12 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Months Ago
Fix player models not being removed from the instance list when disconnecting from servers
12 Months Ago
Phrases
12 Months Ago
merge from new_menu
12 Months Ago
Store localization
12 Months Ago
Steam inventory and workshop screens localization
12 Months Ago
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
12 Months Ago
Settings: - Localization tidying, added new tooltips and fixed some typos - Renamed Texture Mipmaps -> Texture Quality - Medium graphics preset use full resolution textures instead of half
12 Months Ago
Phrase property drawer fixes, added a revert button and RustText support
Rin
12 Months Ago
Added varied crate spawner grid
Rin
12 Months Ago
Restoring more Craggy Island features
12 Months Ago
merge from new_menu
12 Months Ago
Fixed remaining Application.isPlaying using the wrong namespace
12 Months Ago
Restored FPS slider behaviour, show "unlimited" when set to 0
12 Months Ago
merge from new_menu
12 Months Ago
Fire store init NRE
12 Months Ago
Merge from main
12 Months Ago
merge from main
12 Months Ago
merge from phrase_applybutton
12 Months Ago
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
12 Months Ago
Settings: - Fixed submesh issue on the tooltips when switching language - Crowdin URL clickable - Updated some tooltips
12 Months Ago
Add -> TryAdd in BuriedItems
12 Months Ago
Fixed SettingsGestureDraggable.OnDropped NRE
12 Months Ago
Reduce texture size and/or enable compression on some textures
12 Months Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
1 Year Ago
Premium icon doesnt use global mip map limits
1 Year Ago
New scene2prefab flatten hierarchy logic that actually flattens things
1 Year Ago
Fixed orientation breaking bits of it.
1 Year Ago
merge from main
1 Year Ago
merge from new_menu
1 Year Ago
Added store static grids system, converted all the store static grids Refresh store on checkout Minor fixes
1 Year Ago
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
1 Year Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
1 Year Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
1 Year Ago
Fixed editor perf issue with UI blur material
1 Year Ago
Restored sofa and retro toolcupboard store page assets
1 Year Ago
Store analytics, added sources on all item grids
1 Year Ago
Update FGD - light properties descriptions Merge Hammer .tga spew names from x86-64 albedo.tga -> hammer_rt_albedo.tga
1 Year Ago
Restored sofa store assets
1 Year Ago
don't interpolate atmosphere density stuff when live editing
1 Year Ago
Added store.printGeneralStore
1 Year Ago
More decal fixes Beersplash. blood and alienflesh decals Fix Impact.Sand not working correctly when applied to models Clamp T/S on model decal textures that we override This fixes decals repeating a million times on some models, going outside of their bounds. Try to mitigate glass impact having green tint on models when stacked Fixed the rest of decals from Paint tool not working, or working poorly
1 Year Ago
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
1 Year Ago
Chandelier - Added blockout models to deployable prefab
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
1 Year Ago
Restored missing video miniature in store pages
1 Year Ago
Wider scroll hitbox for the general store
1 Year Ago
merge from new_menu