126,704 Commits over 4,109 Days - 1.28cph!
Track total possible instance count and recreate buffer if required
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Fixed floating rock_formation_g on some seeds
Update: initial work on parallelizing prefab loading during editor procgen
Loads too quickly(0.2s instead of 90) - I feel like it only loads the root-level gameobject, instead of the entire hierarchy. Will continue later.
Tests: ran it once, got some telemetry, but already certain it's wrong.
Hura crepitans saplings / meshes, prefabs and spawn setup
Fix protobuf field ID 0 being used in RidableAnimal.equipmentContainer and ItemOwnershipAmount.username (field 0 is invalid according to protobuf specs)
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Added test ceiling and floor wallpapers
removed duplicated crossbow.skinnable.asset in the blowpipe folder
Fart Dart - Stackable flatulence dart. More darts, more farts. Farts heard and seen by everyone, giving away your position.
raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
Store page UI content blocks
set hat.miner material to specular setup
Deafening dart - mutes all audio for 10 seconds
Functional command block deployable
changed f1 grenade to use specular material setup instead of standard
Confusion dart: reverses movement controls and swaps jump/crouch.
merge from laserdetector_fixes
Fixed detection not working when deployed on foundations and frames
merge from bloodunfuckery
merge from vm_cam_convar_removal
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Added a rotating platform you can deploy items on, rotates 180 degrees when powered
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merge from item_take_split_fix
merge from hatch_water_volume_fix
merge from jungle_transport
Modular cars and push bikes now spawn in jungle biome
Change detail metallic map to better match the blend2x mode paradigm
merge from shelf_smallbox_fix
merge from quick_craft_broken_ingredient_fix
merge from tables_recipe_list_improvements
merge from npc_conversation_mid_air
merge from high_external_stone_wall_workshop_fix
merge from cargoship_model_fix
merge from jungle_building_skin_shadows_fix
merge from excavator_ladder_clipping_fix
merge from kayak_boogie_flowspeed_rebalance
merge from indirect_lighting_fixes
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merge from boomrang_damage_fix_again