128,918 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Merge other fixes from /indirect_instancing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge build fix from /indirect_instancing_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restore constant that I removed because I was an idiot.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Casino progress
Medical barge fixes 
Fixed broken collider in corrugated_sheet_1x2_c prefab
Created no-seaweed lobster trap prefab 
Slight progress on improvised walkways LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated the chainsaw PORC (player override controller)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from /indirect_instancing_fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix multiple issues with LOD bounds/distance calculations:
-  Never return zero-bounds for anything, try multiple things and fall back to 1 m³ as a last resort.
-  Always use bounds (and center) of LOD0 for consensus between LOD states.
-  Fix fallback renderer using transform position instead of bounds center for distance calculations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated 3p chainsaw anims with correct idle head position
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optim: ServerOcclusion - jobify a bit more + use ScheduleParallel
4.7k map generation time goes from 69s -> 52s, stopping here. I'm likely getting diminishing returns on my PC due to heavy paging (generation takes 8GB+ ram) - will break it down next.
Tests: regenerated and visualized cache
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge ghost_ship_bugfixes to naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                editing chainsaw 3p anims and created attack idle anim to possibly be implemented
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix attachpoint assignment, was getting stomped when loading entities from save
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static versions of various weapons and tools for supplies/weapons store. Replaced proxy world models in scene. Blue variant of tarp mats. Set dressing on supplies store.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spike Trap SFX fixes and material properties.
 
                
                
                
                
                
             
         
        
            
            
            
                
                blueprint fragment world model setup
 
                
                
                
                
                
                    
    
        
            thumb_up
        
        60
    
    
        
            thumb_down
        
        171
    
 
                 
             
         
        
        
            
            
            
                
                Remove decals from server ghostship prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                
                
                
                
                
                
                    
    
        
            thumb_up
        
        21
    
    
        
            thumb_down
        
        54
    
 
                 
             
         
        
            
            
            
                
                basic and advanced blueprint world models
 
                
                
                
                
                
                    
    
        
            thumb_up
        
        12
    
    
        
            thumb_down
        
        62
    
 
                 
             
         
        
            
            
            
                
                Optim: ServerOcclusion - convert rest of narrowphase to Burst
- Replaced couple NativeList inside TestInsideTerrain with NativeArray to avoid 2GB limitation. Need a different solution for 7k maps
4.7k world generation time went from 130s -> 69s. Longest part is OcclusionIncludeRocks now (47s)
Tests: regenerated occlusion on 4.7k world, then visualized the grid
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Replace all ghost ship line IO entities with static wires
 
                
                
                
                
                
             
         
        
            
            
            
                
                
                
                
                
                
                
                    
    
        
            thumb_up
        
        13
    
    
        
            thumb_down
        
        19
    
 
                 
             
         
        
            
            
            
                
                potental fix for spike trap ground watch not working in standalone but working in editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Switched military tunnel no build to sphere
Added more loot spawn variation, compared to other monument, it was always the exact same spots
Loot location shuffle
Elite loot unaffected 
s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
                When changing into wait state then take the foot off the throttle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Pursue target aquisition
Target validity methods
Run thought logic at a lower frequency to action logic
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge ghostship_bug_fixes to naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New wait state
MAX/MIN times to be in wander and wait
Move between wandering and waiting if you've been stuck in a state too long
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> scientist_boat_ai
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add another pref for disabling the companion server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lower yaw/pitch clamps on the cannon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix Radtown sign by manually disabling mipmap streaming.