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113,102 Commits over 3,928 Days - 1.20cph!

3 Months Ago
Fixed LOD issues in rock_formation_huge_e
3 Months Ago
Merge from fix_get_building_priv -> main
3 Months Ago
Fixed paddling pool water being invisible inside canyons
3 Months Ago
updated attachment targets, also turned viewmodel renderer back on
3 Months Ago
Raised steering wheel for animation test
3 Months Ago
Shader fixes
3 Months Ago
Meta files
3 Months Ago
Fixed pivots on driver cabin items
3 Months Ago
Script auto updates / compile fixes
3 Months Ago
Separated assets for placeholder animation
3 Months Ago
Moved battering ram hardware out of placeholder folder
3 Months Ago
sks balance + setup
3 Months Ago
Added battering ram hardware to entity, updated models and materials
3 Months Ago
Battering ram door wip settings
3 Months Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
3 Months Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
3 Months Ago
backpack skin icon fix
3 Months Ago
merge from t1smg
3 Months Ago
manifest
3 Months Ago
manifest.json and packages-lock.json
3 Months Ago
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3 Months Ago
TMP_ script changes
3 Months Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
3 Months Ago
CurrentVersion.cs
3 Months Ago
ProjectVersion.txt
3 Months Ago
merge from main
3 Months Ago
disabled_halloween24 -> main
3 Months Ago
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
3 Months Ago
compile fix
3 Months Ago
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
3 Months Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
3 Months Ago
Add combined versions
3 Months Ago
IsTipping wont be called if tipped
3 Months Ago
Adding in the gestures
3 Months Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
3 Months Ago
merge from save_260
3 Months Ago
merge from main
3 Months Ago
reapplying 106957 t1smg
3 Months Ago
If tipping over turn on a trigger to hurt players inside
3 Months Ago
Siege tower now sets flag should it be tipped over
3 Months Ago
Battering ram door prefab
3 Months Ago
t1 smg balance and techtree
3 Months Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
3 Months Ago
Battering ram back door physics tests
3 Months Ago
Add top secret hidden feature to wolves
3 Months Ago
Fixed bug preventing loaded horses that are towing something from being detached
3 Months Ago
Merge from main
3 Months Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
3 Months Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
3 Months Ago
Gesture Pack store page