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132,614 Commits over 4,262 Days - 1.30cph!

60 Days Ago
Missed file
60 Days Ago
Fix crash
60 Days Ago
Invert forward support Compile fixes Setup rear turret as inverted forward
60 Days Ago
Disabled shadow casting on casino ropes
60 Days Ago
Improvised walkway set optimization. Reduced materials across several objects that used multiple material. On average each of those has been reduced by 1 material per object.
60 Days Ago
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
60 Days Ago
▉▆▌█▇ ▍▊ ▊▉▆ ▅▆▋▋▌▉▉▄▄▇ ▊▋▍▉▇█▊▄▋▌ - ▋▄▆▌▌▉▇ ▇▅▊▍▅▌▋▅▊▄ ▉▌▋▅▅▇, ▄▌▌▇ ▆▄▌▇▉▍, ▊▉▅▄▌ ▌▇▅▅▌█▇, █▌▅▇▊ █▅▅▄▋▊▋▆, ▍▄▅...
2 Months Ago
wip parenting changes
2 Months Ago
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
2 Months Ago
Fix broken reference to `ServerOnly` GameObject in RealmedRemove on Tropical1 (was correct on other islands) S2P
2 Months Ago
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
2 Months Ago
merge from fix_deep_sea_wipe -> naval_update
2 Months Ago
Switch from List -> HashSet when collecting entities for deletion to avoid having a second ListHashSet<> to check for duplicates try catch deleting the entities so the delete coroutine is less likely to break
2 Months Ago
Fix fully global networked entities not getting killed when the deep sea wipes
2 Months Ago
Merge: from analytics_queue_rewrite - Bugfix for missing session-start event from Client, invalid session-end event from Client, malformed json aggregation - Added support to edit upload intervals (tied to existing same server vars) - Adjusted uploaders for some tables to avoid trying to send to our backend Tests: unit tests + manual testing on Craggy (S+C mode) and Bootstrap (C only)
2 Months Ago
Merge: from main
2 Months Ago
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2 Months Ago
Update(editor): AnalyticsV2 - emit session start event This is to make validating analytics on the backend easier (as this helps to form a full session) Tests: with logging enabled observed session-start being fired before player_connect for server is sent
2 Months Ago
Attack update
2 Months Ago
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2 Months Ago
Update female torso skin weights to fix neck seam
2 Months Ago
merge from shorevector_disabled_terrain_fix
2 Months Ago
rebaked Tropical 3 and 4, slope data was broken
2 Months Ago
handling disabled terrain properly in shore vector bake
2 Months Ago
Static string lights optimization / made them all one material and enabled batching
2 Months Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
2 Months Ago
Small boat crane prop LODs and COL, prefab setup
2 Months Ago
Fix chainsaw viewmodel fx not showing up
2 Months Ago
Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
2 Months Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
2 Months Ago
Removed deep sea island tree spawning code, not needed anymore
2 Months Ago
Merge from parent
2 Months Ago
merge from deep_sea
2 Months Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
2 Months Ago
Update: AnalyticsV2 - add support for changing upload intervals - made RuntimeProfiler and TickLogger adjust their intervals Tests: enabled runtime profiler and changed interval - confirmed sent when expected
2 Months Ago
Update: AnalyticsV2 - restore gameplay_events upload interval Accidentally submitted while testing it yesterday Tests: none, trivial change
2 Months Ago
corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
2 Months Ago
more bug fixes on level
2 Months Ago
merge from naval_update
2 Months Ago
merge from deep_seaa
2 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
2 Months Ago
Made a proper material for the sea floor of the deep sea
2 Months Ago
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2 Months Ago
prop fixes
2 Months Ago
merge from naval_update
2 Months Ago
floating city 4 bug fixes
2 Months Ago
Bugfix: AnalyticsV2 - don't spam "appended 0 bytes" when logging is enabled Tests: none, trivial change
2 Months Ago
Bugfix: AnalyticsV2 - ensure events sent at shutdown have valid steam tickets Done by pumping steam event queue while analytics thread is shutting down Tests: unit tests and ran Client mode in editor
2 Months Ago
merge from fix_boat_paste -> naval_update
2 Months Ago
Add error log indicating what entity failed to paste when exception was thrown