113,416 Commits over 3,959 Days - 1.19cph!
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Added ProceduralMapCliff test map
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Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
Merge from modifier_limits
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merge from store-ui-dlc-pages
merge from wantedposter_nre_fix
Fixed the binocular overlay not scaling correctly with interface scale
Texture optimization & sRGB.
Adjusted muzzle pos.
Iterated on FX.
Manifest.
Replace Physics.Raycast with GamePhysics.Trace inside BasePlayer.CheckLookingAtVisible, fixes not being able to pick up dropped items that are dropped in terrain collision ignore areas (notable in power plant)
Merge from hackweek_accessibility_colourblind
Fixed deuteranopia typo
Adjusted default deuteranopia values based on feedback
Closed up holes at the back near the sides on the armoured cockpit
Fixed Patrol Heli tracer visibility.
Update manifest, fixes revolver not loading
Fixed small holes in armoured cockpit colliders at the front
world_update_2/waterwell_update -> world_update_2
Added static respawning planters to new Water Wells.
Updated the mesh sampling system on the spraycan free spray to find and use a valid wallpaper renderer, fixes free hand sprays appearing below wallpapers
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Respawning Static Planters ~
Added ConVar to adjust the extra favourable gene chance.
Better system for informing the static planter when plants die
Set respawn check to 30 seconds
Tiny material fix to two jungle ruin pieces. Added ziggurat blockout to get that task started.
Fuzzed the backend/origin of the side blast flipbook.
Fixed HCR attack prefab reference.
Iterated on attack.
Fixed wanted poster assign UI NRE
Ensured soil saturation stays at maximum throughout growth cycle
Overall quality artificially set
Remove old dead AI code, hook up some events in preparation for NPCs being able to react to bullets impact near them or flying past them
Added system to mark growable entities as god - this ensure they always calulate max quality on all stats
Applied to plants inside static planter
Dont try to Free a list that doesn't exist
Added an optimised way to check if a static planter box is empty
merge from digitalclock (new sounds)
merge from frontier_hazmzat_cloth_fixes
Statically spawned planter boxes will now generate genes with a weight towards the positive, rather than completely random
Buildfix: invalid macro scope
Tests: built in none mode - passed