128,951 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                merge from minigun_3p_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▄▅█▋▇▊ ▊▇▄▉▋▅/▄▅▊▉█▇ ▇▇▇▍▇▋▌█ ▍▌ ▊▅▆▋▌▊+▆▌▌█▅▊ ▄▉▋▇▋▆ ▋▌ █▉▊▋▌▌ ▉▅▌▊▍ ▌▊▋▊▍▇▍▇▇▌ ▌▊▍▅▊▆▌▆▍
- ▄▊▋▄▇▄ ██▌▍▄▅ ▍▆█▆ ▄▇▌ ▌▄▋▌▇ ▄▊ ▌▊▉ ▅▊▋▌▌▊ ▇▄ ▉▇▊█▌▅█▆▊▍█ █▍▊▍▄▇ ▌▆▋█▄▋▅▌▍▋▇ ▇▆ ▅▉▅▅▉▄▅ ▇▆ ▊█▄▇▋█▅▊▉▊
- ▋▉-▄▇▉▊█▉▉▊▍█▅ ▍▇▌▍▇▋::▅▍▌▄ ▊▊ ▇▇▊▄▋▊▆▅▊▊▋▄▅▊█▄█▊ (▋▇▅▆▅▄ ▍█▌▌) ▇▊ ▌██▋▅▇ ▌█▋▍ ▊▆█▆▊▋▋▊▆▅▉ ▅▆▆█▄▆▊▅ ▆▋▇ ▋▍▋▆▊██▅▆ ▍▌▋▋▍▌ ▌▇▅▋▅▉▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: editor benchmarking runs now consistently set benchmarking flag
Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: add BaseRaidBench to the benchmark scene list
Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - set batched mode as default for scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - restore global state at the end of the benchmark
Tests: ran the scen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix some issues running the editor using bundles instead of repo assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server browser design clean up
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                ▄█▌▇▅ ▋▄▄▍ ▄▉▌▅▅_▌▌▉▊▋_▍▌▋▋▊▌▊▅_▆▊▇▅▆▄▇_▄█▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from outpost_mission_fail_cooldown
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from snapping_cant_deploy_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from snapping_buildingblock_padding_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from abyss_barrel_sitem_remove
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Polished gesture list, split assigned and unassigned gestures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Expose a MovementMultiplier slider to SimpleFloatingEntity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply the subtraction 
124982 124983 of the other subtraction (revert_metabolism)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                UI_Window warning editor only
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restored store cart button
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                ▇▅█▉ ▋▋▋▄▍▆▍▌, ▅▉█▌▅ ▋▍▉▉▌▇█▋ ▄▊▇▌ ▉▇▌▆ ▉▌'▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▊▍█ █▇▉ ▉▇█▇▍▊▍ ▍▋▄▊▋▊▍▊█▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                revert_metabolism -> main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                revert_metabolism -> main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed workshop scene using jungle color grading if the camera is in a particular spot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - emulate timed explosive fuse
Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer
Tests: ran the scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientist breaking their spine to look at a player behind them while they are sprinting away
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Better vislog for neck rotation limit
- Lerp rotation instead of snap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBenchmark - expose batching mode via component
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convars for aboard player and auto close sails checks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - disable camera shake and hurt effects
Tests: ran the scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Constrain angles the scientist can turn their virtual head at (on server, where there is no animation)