reporust_rebootcancel

128,850 Commits over 4,232 Days - 1.27cph!

6 Months Ago
Advanced and pure warming teas
6 Months Ago
Advanced and pure versions of cooling teas
6 Months Ago
merge from Jungle_equal_spawns
6 Months Ago
Missed Files - Code Analysis Dependencies
6 Months Ago
Roslyn Compiler setup for SyncVars working (auto property generation) Not adding to queue etc yet. Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
6 Months Ago
Added Advanced and pure crafting teas Updated mixing table recipe list
6 Months Ago
Added advanced and pure harvesting teas - in line with older teas Updated recipe list manifest
6 Months Ago
Tweaked jungle ore node spawn rules Added dedicated berry and hemp populations for the jungle
6 Months Ago
merge from feedback_server_version
6 Months Ago
merge from workshopsource_lwbtransparency
6 Months Ago
Boleadoras - Updated models textures and icon, looks cool now :)
6 Months Ago
merge from inputfield_rtl_fix
6 Months Ago
Bag rename UI RTL support
6 Months Ago
Changed the RustInput base prefab input field for a RTLTMP_InputField
6 Months Ago
Changed crafting menu input field to use RTLTMP_InputField
6 Months Ago
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
6 Months Ago
Sea mines...
6 Months Ago
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
6 Months Ago
Setup syntax receiver
6 Months Ago
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
6 Months Ago
projection madness
6 Months Ago
Fixes
6 Months Ago
Added more test floor wallpapers
6 Months Ago
Added TOD based density attenuation
6 Months Ago
FX
6 Months Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)
6 Months Ago
merge from phraseupdate_improvements
6 Months Ago
Safe deployable
6 Months Ago
Spikes!
6 Months Ago
Include Microsoft.CodeAnalysis Initial Source Generator setup
6 Months Ago
Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code
6 Months Ago
Can now cancel the phrase update process Improved the loading bar info, giving more context Cleanup
6 Months Ago
Server browser, sidebar and start of table
6 Months Ago
merge from selectionhistory_improvements
6 Months Ago
Can drag and drop entries
6 Months Ago
fix reversed noise channel order
6 Months Ago
Right clicking an entry only pings it and doesn’t select it
6 Months Ago
Give queue back to the pool if its empty (after sending)
6 Months Ago
Selection history window: - Added a setting to the to enable/disable duplicate entries - Added a search bar - Some optims
6 Months Ago
merge from selectionhistory_improvements
6 Months Ago
Fixed bitmask read using too small a bit count
6 Months Ago
Code cleanup
6 Months Ago
Remove client -> server syncvars
6 Months Ago
main -> syncvars
6 Months Ago
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6 Months Ago
Optim: PrefabPreProcess - replace GetComponent with TryGetComponent Those are cheaper since they do less allocations and text formatting. Saves ~35s (but new flow is still slower). Tests: ran procgen with early out
6 Months Ago
Update: Merge prefab loading and preprocessing to run concurrently Surprisingly leads to worse timings than them being separate (120s prev CL vs 144s new). Might be overhead from doing a single prefab per frame Tests: ran procgen with early out
6 Months Ago
Update: move prefab processing to WorldSetup Tests: ran procgen with early out
6 Months Ago
Update: Prefab<T> gains a convenience (Prefab, T) constructor Tests: compiles
6 Months Ago
merge from jungle_dlc/jungle_storage_skin_fix/jungle_barrel_storage_corpse_gibs/