reporust_rebootcancel

137,706 Commits over 4,474 Days - 1.28cph!

9 Months Ago
Adding jenkins step to rename the pipeline for better visibility.
9 Months Ago
Server admin tab layout changes to match the design
9 Months Ago
Added special spawn point options per skinnable
9 Months Ago
text desc update
9 Months Ago
manifest
9 Months Ago
hackweek curtain files and setup
9 Months Ago
basic shutter anim
9 Months Ago
Compile fixes
9 Months Ago
hackweek workshop scene wip
9 Months Ago
Fixed UI_DeveloperTools tab opening issues
9 Months Ago
merge from tmp_generatecaretnre_fix
9 Months Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
9 Months Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
9 Months Ago
merge from store_fixes
9 Months Ago
More sculpts
9 Months Ago
Suggest required data types in auto complete
9 Months Ago
Fixed checkout result page "view in inventory" button scaling issue
9 Months Ago
Fixed canvas ordering issues with store and checkout result pages
9 Months Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
9 Months Ago
merge from main
9 Months Ago
Swap over to roboto mono
9 Months Ago
Wip server admin tab
9 Months Ago
arcade placeholder temp texture
9 Months Ago
merge from main
9 Months Ago
merge from hit_guides
9 Months Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
9 Months Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
9 Months Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
9 Months Ago
Sculpt backup
9 Months Ago
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9 Months Ago
ripping out on-mesh hit guide MPB stuff
9 Months Ago
Better autocomplete styling
9 Months Ago
New autocomplete system - still needs some work
9 Months Ago
Terrain progress
9 Months Ago
tweaked material of boat building station to use new texture
9 Months Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
9 Months Ago
server runs marching cubes and generates collider
9 Months Ago
fixed save not working in sculpting
9 Months Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
9 Months Ago
missing change
9 Months Ago
Fixed mirroring issue
9 Months Ago
Hide Boots repose male/female
9 Months Ago
Added server tab
9 Months Ago
Loadout and commands view styling
9 Months Ago
more loadout styles that didnt pick up
9 Months Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
9 Months Ago
Restore consoletoggle arg to open a specific tab
9 Months Ago
Info tab tweaks
9 Months Ago
merge from main
9 Months Ago
Fixed menu tooltip icon not being marked as non static