reporust_rebootcancel

135,288 Commits over 4,444 Days - 1.27cph!

9 Months Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
9 Months Ago
Fix NRE in server builds when scientists are talking to each other
9 Months Ago
- Create buffers with correct flags according to `buffer_upload_mode` - Set default buffer upload mode to be "indirect" (1) - Disallow changing `buffer_upload_mode` during gameplay
9 Months Ago
Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes Tests: compiles in editor
9 Months Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
9 Months Ago
backpack unlock
9 Months Ago
Large backpack rarity
9 Months Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
9 Months Ago
naval_update -> pt_boat_2
9 Months Ago
xmas ceilingpaper tweaks
9 Months Ago
Update: add a bunch of optimization TODO notes for UsePlayerUpdateJobs 2 Gathered from inspecting 330p server snapshot from a late-in-the-patch-cycle server. Will clean-up before merge. Tests: none, trivial merge
9 Months Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
9 Months Ago
Add projectile info for cannonballs
9 Months Ago
iterations on the plank audio files
9 Months Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
9 Months Ago
RPG7 - adjusted weapon position on wild west DLC racks
9 Months Ago
texture import setting tweaks to xmas floor and ceilingpapers
9 Months Ago
RPG7 - weapon rack peg adjustment to fix clipping
9 Months Ago
RPG7 - world model collider and weapon rack adjustments
9 Months Ago
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform
9 Months Ago
structure to query drag by angle from flattened pre-baked data (dummy data for testing)
9 Months Ago
edited vm rpg skin anims
9 Months Ago
Merge from boat_building
9 Months Ago
Fix steering wheel/mailbox issue (properly this time?)
9 Months Ago
enabled texture streaming (mips) on halloween wallpaper textures
9 Months Ago
Merge from parent again
9 Months Ago
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
9 Months Ago
merge from Project_Hammer
9 Months Ago
Fixed NRE on boot caused by chicken coops
9 Months Ago
artist pack branch
9 Months Ago
Buildfix: add missing CLIENT guards Tests: build all configs locally
9 Months Ago
Revert rotations on guide mesh now that the animation is fixed
9 Months Ago
updated anchor.deployed to now properly reference anchor gibs
9 Months Ago
wip xmas ceilingpaper
9 Months Ago
Fix steering wheel id
9 Months Ago
anim update based on feedback
9 Months Ago
9 Months Ago
Merge from parent
9 Months Ago
Merge from boat_building
9 Months Ago
Merge from steering_wheels_fix
9 Months Ago
merge from main
9 Months Ago
Merge: from analytics_queue_rewrite - New analytics uploading backend, disabled by default (analytics.usev2) - New debug vars - analytics.log and analytics.dryrun Tests: unit tests, used both old and new analytics backends and monitored logs
9 Months Ago
Sail gibs
9 Months Ago
Updating small ramp rig skinning
9 Months Ago
disabling shadow casting on late LODs of casino CH47
9 Months Ago
boat small ramp anims exported at origin
9 Months Ago
disabled shadow casting on barges LOD1 and up, same for security tower as its shadows are barely visible after first cascade
9 Months Ago
Merge from parent
9 Months Ago
Increase grass distance max clamp
9 Months Ago
Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching Mark some lower LODs as not shadow casting