reporust_rebootcancel

137,680 Commits over 4,474 Days - 1.28cph!

9 Months Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
9 Months Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
9 Months Ago
Sculpt backup
9 Months Ago
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9 Months Ago
ripping out on-mesh hit guide MPB stuff
9 Months Ago
Better autocomplete styling
9 Months Ago
New autocomplete system - still needs some work
9 Months Ago
Terrain progress
9 Months Ago
tweaked material of boat building station to use new texture
9 Months Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
9 Months Ago
server runs marching cubes and generates collider
9 Months Ago
fixed save not working in sculpting
9 Months Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
9 Months Ago
missing change
9 Months Ago
Fixed mirroring issue
9 Months Ago
Hide Boots repose male/female
9 Months Ago
Added server tab
9 Months Ago
Loadout and commands view styling
9 Months Ago
more loadout styles that didnt pick up
9 Months Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
9 Months Ago
Restore consoletoggle arg to open a specific tab
9 Months Ago
Info tab tweaks
9 Months Ago
merge from main
9 Months Ago
Fixed menu tooltip icon not being marked as non static
9 Months Ago
Added a button to toggle hidden items
9 Months Ago
further cleanup
9 Months Ago
Fully removed PointGrid3D and associated jobs
9 Months Ago
Use flex columns for the itemlist, instead of a grid
9 Months Ago
HideVest male/female
9 Months Ago
missing TankTop file
9 Months Ago
merge from main
9 Months Ago
removing more unused prefab setup
9 Months Ago
merge from gui_cleanup
9 Months Ago
removing more dead code
9 Months Ago
got the admin panel working for sculptures again
9 Months Ago
Naval scientist variation art
9 Months Ago
removed a bunch of disabled stuff from the dialogue prefab
9 Months Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
9 Months Ago
routed saving properly
9 Months Ago
Commands tab for useful and common commands
9 Months Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
9 Months Ago
Tank Top repose male/female
9 Months Ago
Collared Shirt repose male/female
9 Months Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
9 Months Ago
powerplant update
9 Months Ago
merge from powerplant_dropzone
9 Months Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
9 Months Ago
Loadouts tab styling
9 Months Ago
drop zone moved, prevents hackable dropping on lighting
9 Months Ago
merge from fillwater_improvements