reporust_rebootcancel

137,660 Commits over 4,474 Days - 1.28cph!

9 Months Ago
Restore consoletoggle arg to open a specific tab
9 Months Ago
Info tab tweaks
9 Months Ago
merge from main
9 Months Ago
Fixed menu tooltip icon not being marked as non static
9 Months Ago
Added a button to toggle hidden items
9 Months Ago
further cleanup
9 Months Ago
Fully removed PointGrid3D and associated jobs
9 Months Ago
Use flex columns for the itemlist, instead of a grid
9 Months Ago
HideVest male/female
9 Months Ago
missing TankTop file
9 Months Ago
merge from main
9 Months Ago
removing more unused prefab setup
9 Months Ago
merge from gui_cleanup
9 Months Ago
removing more dead code
9 Months Ago
got the admin panel working for sculptures again
9 Months Ago
Naval scientist variation art
9 Months Ago
removed a bunch of disabled stuff from the dialogue prefab
9 Months Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
9 Months Ago
routed saving properly
9 Months Ago
Commands tab for useful and common commands
9 Months Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
9 Months Ago
Tank Top repose male/female
9 Months Ago
Collared Shirt repose male/female
9 Months Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
9 Months Ago
powerplant update
9 Months Ago
merge from powerplant_dropzone
9 Months Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
9 Months Ago
Loadouts tab styling
9 Months Ago
drop zone moved, prevents hackable dropping on lighting
9 Months Ago
merge from fillwater_improvements
9 Months Ago
merge from helicopter_flare_balance_pass
9 Months Ago
merge from harbor_swingbridge_parent_fix
9 Months Ago
merge from m15_3p_emmisive_fix
9 Months Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
9 Months Ago
merge from rivals
9 Months Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
9 Months Ago
Merge from food_qol
9 Months Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
9 Months Ago
Merge from main
9 Months Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
9 Months Ago
Merge from parent
9 Months Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
9 Months Ago
Fixed missing ghost ship map marker
9 Months Ago
Merge from fog_multithread_fix
9 Months Ago
Move test scene
9 Months Ago
9 Months Ago
Compile fix
9 Months Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
9 Months Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
9 Months Ago