reporust_rebootcancel

116,225 Commits over 3,987 Days - 1.21cph!

11 Months Ago
Fixed reload option when selecting a minigun in the inventory not translating properly
11 Months Ago
Adjust prompt on minigun reload tip to mention workbench lvl 2/3
11 Months Ago
Award tutorial gun achievement when opening the rate rather than via physics trigger, should be more reliable?
11 Months Ago
S2P both stables and fishing villages
11 Months Ago
Fix 'Saved = true' being set for the new function
11 Months Ago
Add `refresh_nickname_cache` to force manual refresh of steam nicknames
11 Months Ago
Force the nickname cache to refresh when connecting to a server to give steam every chance in the world to download nicknames
11 Months Ago
Script setup on tools
11 Months Ago
More map marker size adjustments
11 Months Ago
Remaining throwables w/ script setup
11 Months Ago
Fixed one of the cake candles getting blown out out when you run far
11 Months Ago
Don't allow missions to end if the player doesn't have enough slots in their inventory for all of the rewards (includes any applicable bonus rewards) Show an error toast in this case Toasts can now appear while the player is in a conversation
11 Months Ago
Shrink vending machine clusters that are too close to mission marker clusters
11 Months Ago
Conversation screen can now be closed with escape
11 Months Ago
Fix nexus map not filling the screen when zoomed out on ultrawide displays
11 Months Ago
Added support for 'AssetModificationProcessor' interface, which now keeps track of added and removed assets, allowing the tracker to process those entries
11 Months Ago
Refresh list of nicknames every 30s for the first 2 minutes of gameplay, then move to refreshing steam nicknames every 5min
11 Months Ago
Fix client crash when loading clan score events
11 Months Ago
Fix minigun deleting ammo when it runs out of durability and deletes itself (by putting ammo into inventory)
11 Months Ago
Add `breakheld_almost` command to put the held item to 1 durability
11 Months Ago
Fix unable to replace foundation under half height floor after the foundation is destroyed - exclude floors from normal deploy volume - add smaller build volume the exact size of the foundation specifically for floors https://files.facepunch.com/jakerich/8JGYPyRbYbgdmtWo/5QcMFMEycMJf4bG7.png
11 Months Ago
Merge from unity_2022.3.24
11 Months Ago
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11 Months Ago
Reorganized electric wire shaders and added optional per-vertex culling based on arbitrary/OBB volume
11 Months Ago
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11 Months Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
11 Months Ago
player update. watergun set up
11 Months Ago
player update. smg anim set edits
11 Months Ago
Removing Unity.AI.Navigation package since we're using a customized version of the old one
11 Months Ago
Make all colors in "PickAFriend" menu the bright version Decide if we want to show dark colors for offline players later
11 Months Ago
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11 Months Ago
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
11 Months Ago
Add some comments
11 Months Ago
Fix line deleted in merge
11 Months Ago
Merge from main -> reduce_server_tags/compact
11 Months Ago
Added watch interface to 'WhatUsesThis.cs'
11 Months Ago
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11 Months Ago
rain gutters set greybox
11 Months Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
11 Months Ago
11 Months Ago
SteamNewsSource http -> https
11 Months Ago
Added a map marker for mission providers, displays how many missions are currently available from that provider for the local player
11 Months Ago
Merge from unity_2022.3.24
11 Months Ago
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
11 Months Ago
Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission Updated all converations
11 Months Ago
Fixed dialogue graph nre when domain reloading Dialogue graph now persists through domain reloads Dialogue graph now zooms to fit all nodes whens opening
11 Months Ago
Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings Also added some buttons to automatically assign the default effects
11 Months Ago
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11 Months Ago
server.tutorialEnabled is now replicated The tutorial button in the main menu will no longer appear ift he player isn't conencted to a server with the tutorial enabled Once connected to a valid server the section in the options menu shows a button that will close the menu and prompt the player to start the tutorial, without needing to die Removed the text mentioning that a players sleeping bags will be destroyed when starting teh tutorial, this is no longer true