reporust_rebootcancel

116,225 Commits over 3,987 Days - 1.21cph!

11 Months Ago
Set alpha cutoff to 0 on the tutorial island material, prevents alpha noise causing holes in the terrain in some map size/position combinations
11 Months Ago
Merge from unity_2022.3.24
11 Months Ago
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
11 Months Ago
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
11 Months Ago
Compile fix
11 Months Ago
11 Months Ago
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Fix for workshop normal issue
11 Months Ago
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11 Months Ago
Merge from unity_2022.3.24
11 Months Ago
Namespace fix
11 Months Ago
Merge from unity_2022.3.24
11 Months Ago
Serialization fixes
11 Months Ago
Merge from unity_2022.3.24
11 Months Ago
Removing UnityEngine.Profiling.Memory.Experimental references
11 Months Ago
Override throttle for crash
11 Months Ago
Stopped heli death until spinout starts
11 Months Ago
player update. exported/set up 3p smg animations
11 Months Ago
Fixed some bugs preventing spin out state after reaching monument position
11 Months Ago
merge from harmony2_3
11 Months Ago
Merge from non_los_chase
11 Months Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
11 Months Ago
Increase max range of random positioning
11 Months Ago
Ignore max distance check for subsequent spawn waves
11 Months Ago
Unpair all door controllers when TC is destroyed
11 Months Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
11 Months Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
11 Months Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
11 Months Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
11 Months Ago
Spinout no longer tied to death state
11 Months Ago
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11 Months Ago
Merge from unity_2022.3.24
11 Months Ago
more splats/terrain tweaks
11 Months Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
11 Months Ago
Swapped weakspot pools over to using GetList
11 Months Ago
Minigun plus ammopack world model
11 Months Ago
Merge main
11 Months Ago
Meta files
11 Months Ago
Code changes
11 Months Ago
CurrentVersion, ProjectSettings
11 Months Ago
11 Months Ago
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11 Months Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
11 Months Ago
latest topologies
11 Months Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
11 Months Ago
merge from mission_improvements_may_24