128,919 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fix ViewmodelLower NRE in workshop submit scene
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added rock/torch to v4 loadout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily wrapped the BaseAnimalNPC error, will print out the offending npc every 10s to stop overwhelming the logs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can now deploy small box under cooking workbench
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cooling/warming/crafting quality tea item modifier enums
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix frontiersman pack not opening view
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from armor_slots, fix modifier enum and phrase conflicts
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Additional image media for Medieval Pack store page
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from triangle_planter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Frontier large planter is now a skin of the regular large planter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied correct prevent building settings to railroad planter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spray can now allows planters to preserve children when reskinning, fixes plants getting destroyed when reskinning
Manifest to fix regular triangle planter socket name issues
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Skinnable can now auto fill the name and Item name if the entity provided is a deployable
Set up the skinnable for the triangle planter
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed blood spray fx not working properly
Better particle effects fade out
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from io_research_table
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed flame positions and prevent building blockers on cooking workbench
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from chicken_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sleep animation
Fixed chickens not moving again after sleeping
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix broken nucleus grades
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Hurt trigger changes (beehive)
- Hurt trigger changes (beeswarm)
- Nucleus item type changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from chicken_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Beehive inside/outside check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up idle sfx, doesn't look like the chicken had event driven sfx on any other animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Placeholder beehive crafting costs
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Added chance for hives to spawn on other oak trees
- Bee grenade requires nucleus to craft
- Client compile errors
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure Bee Grenades prefabs reference the correct things
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Basic entity setup
- Spawn Bee Swarm on explode
- Copy/Paste of Flashbang
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better natural beehive collider