128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed horse head motion going crazy at low framerates
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from horse2_fixes/handling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse steering tip never stopping from showing up
Steam stat was not properly incremented
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed DLSS server compile errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged DLSS/DLAA AMD crash fix into main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated MenuUI.Options.Graphics prefab to have DLAA again and added a script that disables DLAA and DLAA when they aren't supported
 
                
                
                
                
                
             
         
        
            
            
            
                
                tiger ledge attack reexport with no vertical movement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from fast_debug_draw (expand character set)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Expand character set of fast debug draw to all of ASCII and some useful characters from CP437
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Better fix for tiger behaviour ping pong
- Further experimental changes to fsm declaration style
 
                
                
                
                
                
             
         
        
            
            
            
                
                tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Updated the DLSS plugin to include a hardware support check.
- Added a script to the DLSS and DLAA options in the MenuUI.Options.Graphics prefab to disable them when DLSS ins't supported.
 
                
                
                
                
                
             
         
        
            
            
            
                
                reverting flashbang anim controller change
 
                
                
                
                
                
             
         
        
            
            
            
                
                - added asset folders
- added viewmodel blockout to viewmodel prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding first pass chicken reaction animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from flamejet_optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure to exclude flamethrowers from the FlameJet changes on 
113874 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix tiger going back and forth between slow sneak and fast sneak states
- Introduce shorthand notation for FSM transitions through logical operators overload
- Remove unused states
 
                
                
                
                
                
             
         
        
            
            
            
                
                coarse query grid split into upper and lower slices, avoiding tunnels flooding the map
- trigger bounds that cross theshold are represented in both
- only queries that cross theshold query both grids
- using initial caves network visibility threshold to separate as eliminating tunnels from the main above-ground usage is the main goal here and this works well for that
- increased cell size again, more granularity isn't needed now
 
                
                
                
                
                
             
         
        
            
            
            
                
                More work on jungle ziggurat monument
 
                
                
                
                
                
             
         
        
            
            
            
                
                revert_sprinkler_amount -> main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fix server build (IndirectUtil)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix server build (FastDebugDraw)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                use world size for coarse grid sizes rather than arbitrary upper limit, reduced cell size for more precision
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated chicken coop deploy prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                ghost_sprinklers_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                chicken coop LODs 
coop hatch custom mesh collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tie sprinkler on/off state to consumption amount
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fast_debug_draw
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for right forearm issue on eating pie animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed single plant pot pickup and repair pointing to large planter
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from flameturret_optimisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
 
                
                
                
                
                
             
         
        
            
            
            
                
                beehive LODs, gibs, guidemesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Buildfix: if-def out editor only variable
Tests: build standalone server locally
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                siegeweapons_terrain_proxy_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
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