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127,451 Commits over 4,109 Days - 1.29cph!

10 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Months Ago
Applied the network group toggle to the train_tunnel_volume prefab so it's applied across everything Disable the network group toggle on the slope up and down transitions as they would shift the network group up too much Fixed thresholds getting reset in Client/Server mode
10 Months Ago
Togboat collider small edit
10 Months Ago
Additional collision primitive for rear of tugboat
10 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Months Ago
Added a new NetworkType field to EnvironmentVolume Volumes marked TrainTunnels will now lower the train tunnels network threshold to match the top of their volume Marked all train tunnel volumes as the appropriate network group This should resolve entities built on the bottom of canyons being considered underground and not networking to the surface This includes a cherrypick form the dynamic_underground_network_groups branch
11 Months Ago
merge from localization
11 Months Ago
Null checks in RustText and Tooltip SetPhrase Fixes safezone warning formatting error
11 Months Ago
Fixed RustInput.Normal placeholder text having no localization token Set auto size values to support any language
11 Months Ago
merge from main
11 Months Ago
merge from repairbench_icons
11 Months Ago
Minor color tweak
11 Months Ago
Fixed tooltip SetPhrase method possibly updating a completely unrelated opened tip
11 Months Ago
Repair bench code cleanup
11 Months Ago
Repair bench UI now shows required ingredients as icons instead of texts + a few localization fixes
11 Months Ago
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly Re-enabled glue models in compound
11 Months Ago
Switched the other three PuzzleReset scripts at Arctic Research Base to use the AIZ check instead of distance checks. Fixes them inadvertently respawning nearby NPCs
11 Months Ago
progress on river to ocean blending
11 Months Ago
Merge from fix_debugqueue_cmd -> main
11 Months Ago
Merge from fix_io_budget_float -> main
11 Months Ago
Fix IO budgets not working well after 9hrs of uptime due to floating point errors - 4ms resolution after 9 hours, 8ms after 18 hours, etc - switch from realtimeSinceStartup -> realtimeSinceStartupAsDouble
11 Months Ago
Fix `debugqueue` printing to server console instead of replying to the command in RCON / F1 console Make `debugqueue` print all queue sizes, not just electric low priority
11 Months Ago
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11 Months Ago
Wolves can now jump onto player foundations to attack
11 Months Ago
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11 Months Ago
PlaceCliffsUniform initial version
11 Months Ago
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11 Months Ago
compile fix
11 Months Ago
Phrase update
11 Months Ago
exported edited wolf idle1, wakeup and idle to sleep anims
11 Months Ago
merge from localization
11 Months Ago
Compile fix
11 Months Ago
merge from main
11 Months Ago
New scientist first pass
11 Months Ago
Remove remnants of fsm tags, add strafe mode to path follower, add CanSeeTarget fsm transition
11 Months Ago
Make sure wolf can transition from hurt to death
11 Months Ago
Merge from world_update_2
11 Months Ago
Disable the glue prefabs in compound for now to resolve error on joining
11 Months Ago
Merge from MummyMask
11 Months Ago
merge from FrankensteinMask
11 Months Ago
Remaining scene weapons
11 Months Ago
Reset first half of scene weapon items to default materials
11 Months Ago
Merge from world_update_2/waterwell_update
11 Months Ago
Merge from main
11 Months Ago
Added the "Too many layers used to exclude objects from lighting blabla" warning log to the list of ignored logs, for the sake of my sanity
11 Months Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
11 Months Ago
Set server browser tags min height to 14, so their height doesn't shrink based on the string used (was happening with some languages too)
11 Months Ago
Added Waterwell NPC Mask model/materials Deleted waterwell modelviewer files
11 Months Ago
Added min/max height settings to RustText Only draw the min/max fields if auto size is true Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)