reporust_rebootcancel

128,630 Commits over 4,140 Days - 1.29cph!

12 Months Ago
proper limits on hitch joint
12 Months Ago
Clean: use a cast instead of new expr Also dead static removal Tests: none, trivial change
12 Months Ago
Added View Model and World Model for the Wallpaper Item Setup Wallpaper Viewmodel and World Model Material
12 Months Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
12 Months Ago
skins update
12 Months Ago
green vintage wallpaper skin files
12 Months Ago
merge from main
12 Months Ago
Merge from jobify_ocean_sim
12 Months Ago
Added event folders to archive directory
12 Months Ago
Added new bandit camp + harbor menu background videos. Replaced some existing videos with higher quality versions. Removed old/outdated videos.
12 Months Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
12 Months Ago
Moved menu video archive folder to editor assets directory
12 Months Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
12 Months Ago
Simplify blend to just work between two closest points, works a lot better
12 Months Ago
Fixed missing capitalisation on item name
12 Months Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
Merge VehiclePlayerColliderFix -> main. Fixed out of sync mounted player colliders.
12 Months Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
12 Months Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
12 Months Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
12 Months Ago
merge from main
12 Months Ago
Phrases
12 Months Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
12 Months Ago
compile fix
12 Months Ago
merge from buildingerrors_improvements
12 Months Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
12 Months Ago
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
12 Months Ago
Manifest
12 Months Ago
Merge from elevator_parenting
12 Months Ago
Protobuf
12 Months Ago
Reinstate lootpanel.cooking to the LootPanels scene
12 Months Ago
Merge from main
12 Months Ago
Merge from workcart_decal_fix
12 Months Ago
Merge from planter_fix
12 Months Ago
Manifest + codegen
12 Months Ago
Merge from tutorial_button_resize
12 Months Ago
Merge from main
12 Months Ago
Merge from cui_pr_63
12 Months Ago
Merge from main -> full_server_demo_client_reader
12 Months Ago
Merge from monument_scenes -> main - enable with `monument_scenes` convar (default: false)
12 Months Ago
Improved hotspot node y choices on wood piles
12 Months Ago
Pouch/Satchel rig/burst cloth setup
12 Months Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
12 Months Ago
merge from main -> monument_scenes
12 Months Ago
merge from fix_cached_browser_query_parallel -> main
12 Months Ago
Switch cached browser queries to run in sequence instead of by parallel - add `cached_browser_parallel` convar (default: false) to modify this behavior - randomly scramble the order of the queries
12 Months Ago
Much cleaner behaviour on outside points
12 Months Ago
Belt pelt constraints setup Added mantle/head back into prefab