reporust_rebootcancel

129,187 Commits over 4,140 Days - 1.30cph!

1 Year Ago
Pouch/Satchel rig/burst cloth setup
1 Year Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
merge from fix_cached_browser_query_parallel -> main
1 Year Ago
Switch cached browser queries to run in sequence instead of by parallel - add `cached_browser_parallel` convar (default: false) to modify this behavior - randomly scramble the order of the queries
1 Year Ago
Much cleaner behaviour on outside points
1 Year Ago
Belt pelt constraints setup Added mantle/head back into prefab
1 Year Ago
more foliage
1 Year Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
1 Year Ago
Bone retarget on belt pelt bones
1 Year Ago
Swapped woodpile over to wood effects
1 Year Ago
merge from fix_steamworks_gcs -> main
1 Year Ago
merge from wallpaper
1 Year Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
1 Year Ago
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1 Year Ago
Reverted my last change about the sleeping bag error Check if the player sending the RPC has streamer mode enabled and edit any player name if yes Fixed player names being leaked by the Blocked by player {0} errors when in streamer mode
1 Year Ago
Slow and obscure vision darts wip.
1 Year Ago
Update Facepunch.Streamworks with fixes that reduce allocations when querying large amount of servers from steam
1 Year Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
1 Year Ago
Radtown S2P: Distance flare range adjustments.
1 Year Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker
1 Year Ago
Have wolves react to player torches
1 Year Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
1 Year Ago
Phrase tweak: from: You cannot assign {0} a bag, they have reached their bag limit! to: You cannot assign a bag to this player, they have reached their bag limit! So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
1 Year Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.
1 Year Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
1 Year Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
1 Year Ago
overly simplified basis for hitchable entities
1 Year Ago
Digital Clock Material Updates
1 Year Ago
Merge from main
1 Year Ago
Added belt pelts to skeleton/prefab
1 Year Ago
Optim: StringView.Split can use user provided temp storage ServerInfo uses a pooled list to as a go-between the StringView and HashSet. This provides last noticeable change that reduces an allocation per ctor, with average going down by 1.3 (8.31 -> 7). Also reinforced empty tags to not allocate a new empty set everytime. Tests: checked ServerBrowser - tags still recognized.
1 Year Ago
Update of digital clock screen size
1 Year Ago
Optim: Replacing ServerInfo.Region with StringView instead of string Avoids another optional allocation, avg count went down by 0.6 (8.95 -> 8.31). This looks like mostly it for clear&easy wins. Tests: Checked server browser, it displayed region tags
1 Year Ago
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
1 Year Ago
Final prefab (code fix pending)
1 Year Ago
Merge from main
1 Year Ago
Server can send construction errors debug logs to client, will show up both in chat and logs if errortoasts_debug is true Moved the error handling logic out from BasePlayer to GameTip
1 Year Ago
Fix client / server compile errors
1 Year Ago
Digital Clock art pass placeholder textures
1 Year Ago
Update: Add ServerInfo.Protocol enum Avoids us creating a string to track which protocol to use. On average, saves about 0.6allocs (9.56 -> 8.95). We already have a similar enum on the game level, but this has the "Default" member. Tests: none, trivial change
1 Year Ago
Fix scoring and ranking of potential destinations not being respected
1 Year Ago
Undo vislog changes
1 Year Ago
Hide Clouds Convar -> Main
1 Year Ago
Main -> Hide Clouds Convar
1 Year Ago
New Divesite Spawns -> World Update 2
1 Year Ago
Clean up vddraw
1 Year Ago
Add divesite scripts to each prefab Buoy's added Spawnable added Crate spawns wired up
1 Year Ago
Eliminated areas that poked through wallpaper pieces in legacy wood skin
1 Year Ago
Fixed upgrade blocked errors not detecting sleeping players client-side, the server will send the toast to the player now