reporust_rebootcancel

154,572 Commits over 4,536 Days - 1.42cph!

11 Months Ago
Reapply the caching present before the optimization with a nullable bool & ensure ResetState() will reset the caching
11 Months Ago
Power mannequins to change their pose
11 Months Ago
Padding and layout fixes
11 Months Ago
Added RobotoMono-Bold
11 Months Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
11 Months Ago
Fixed RobotoMono material fuckery
11 Months Ago
Burlap shoes repose/lods - added female prefab
11 Months Ago
11 Months Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
11 Months Ago
Console menu navigation
11 Months Ago
Ninja suit repose
11 Months Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
11 Months Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
11 Months Ago
Removed save file name from Craggy's GameSetup
11 Months Ago
Developer tool nav bar buttons
11 Months Ago
Client compile fix
11 Months Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
11 Months Ago
Command block tests
11 Months Ago
Added the old console to the new developer tool prefab for now
11 Months Ago
Added indirect instancing for the ballpit spheres
11 Months Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
11 Months Ago
Baseline, bootstrap spawns EngineUI2
11 Months Ago
Merging fpbuild related changes to main branch
11 Months Ago
Add a network graph
11 Months Ago
Setting up EngineUI2_DeveloperTools prefab
11 Months Ago
Implemented a simplified version of the ball pit physics in a test scene
11 Months Ago
Auto auth player on placing steering wheel
11 Months Ago
console tools
11 Months Ago
11 Months Ago
Burlap shirt repose/lods
11 Months Ago
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11 Months Ago
plastic please
11 Months Ago
Renamed the prefabs
11 Months Ago
easel lods
11 Months Ago
Fix for texture issue on 3p m15
11 Months Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
11 Months Ago
WIP code, parameters, setup
11 Months Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
11 Months Ago
Console Info Panel
11 Months Ago
Merge from parent
11 Months Ago
merge from automatedtesting
11 Months Ago
Merge from parent
11 Months Ago
Merge from parent
11 Months Ago
new console items ui
11 Months Ago
merge from SeparatePhysicsScenes
11 Months Ago
That's all folks
11 Months Ago
Almost done...