reporust_rebootcancel

129,187 Commits over 4,140 Days - 1.30cph!

1 Year Ago
Eliminated areas that poked through wallpaper pieces in Brick skin doorway
1 Year Ago
burst cloth constraints tell you if you mess up the min/max constraint order
1 Year Ago
Eliminated areas that poked through wallpaper pieces in Twig tier walls
1 Year Ago
Tightened wallpaper pieces fitting Eliminated zfighting on wallpaper pieces interior side (visible with Twig tier)
1 Year Ago
Merge from world_update_2
1 Year Ago
missing alpha texture lake_a
1 Year Ago
Optim: further reduce allocs for ServerInfo Couple easy wins - Changeset is unused so removed, construct ConnectionString on demand, avoid identifying tags if already identified. Should've removed 2allocs per ctor, but data shows reduction by 3allocs on average(12.94 -> 9.56). Tests: None, trivial changes
1 Year Ago
Updated backpack pelt constraints
1 Year Ago
Fixed server side errors not being translated by the client when received
1 Year Ago
Update: Allow StringView to implicitly convert to ReadOnlySpan This allows StringView to be friendly with APIs that Span, like int.TryParse(). It also removes 3 allocations, and weirdly my tests show a reduction of 4 allocations per ctor invocation on average. Also merging stragler tag lookup into the main loop(avoids an extra traversal and extra lambda allocation). Tests: Checked ServerBrowser, player count was sane.
1 Year Ago
Frontier bag cloth material
1 Year Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
1 Year Ago
Backpack pelt constraints
1 Year Ago
Implemented MoveSpeed modifier type. Added Dart as new ModifierSource type.
1 Year Ago
Updated model Updated backpack settings
1 Year Ago
replaced more expensive OverlapSphere->bool check only ridable horse was making with CheckSphere - removed Physics.OverlapSphere with bool return, we have CheckSphere for that
1 Year Ago
Merge main -> Hackweek-Meals. Had to stomp a few changes, mainly UI.Ingame.LootPanels - need to re-do.
1 Year Ago
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1 Year Ago
Update: Annmotating ServerCacheQuery to track GC allocs Should've done it at the start but ah well. This also revealed that Task.Delay doesn't seem to be doing much - worth investigating further. Tests: took a recording during server list refresh - no errors and could see the samples displayed.
1 Year Ago
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1 Year Ago
Added the biro dart model as the placeholder model for bone dart. Setup dart prefab and world model.
1 Year Ago
vintage wallpapers update updated materials to spec/gloss
1 Year Ago
Added right arm support
1 Year Ago
Now covers all spine bones
1 Year Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring
1 Year Ago
First pass on runtime component, still not functional
1 Year Ago
Merge from analytics_event_record_overloads -> main
1 Year Ago
Tests showed missing ushort overload
1 Year Ago
Expand tests to cover all overloads of EventRecord.AddField()
1 Year Ago
Add overloads without any key for CSV
1 Year Ago
Final'ish attack prefab, but IK script is still screwing it.
1 Year Ago
Merge main -> TrainDecouplingImprovements
1 Year Ago
Change existing overloads for BasePlayer, BaseEntity, etc to use the new 2 string key overloads instead of new EventRecordField(key1,key2)
1 Year Ago
New PlayerSyncCycle method in BaseMountable sets the player position.
1 Year Ago
Fixes
1 Year Ago
GameTIp error refactoring Pulled the overlay parameter out of the command and added GameTip.SetAsOverlay instead Removed ShowErrorToast, we now use ShowToast(GameTip.Styles.Error, ...) Updated all occurences
1 Year Ago
Add a bunch of overloads that take two keys and concat them later with zstring instead of having to manually add new EventRecordField( key1, key2 )
1 Year Ago
Attack FX
1 Year Ago
Merge from gizmo_light_occludee_nre
1 Year Ago
Fix NRE when gizmos are enabled from LightOccludee.cs
1 Year Ago
More aim fixes
1 Year Ago
Old cam save delete
1 Year Ago
More fixes, expose ADS state
1 Year Ago
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
Reverted skin list before merging to main
1 Year Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
1 Year Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
1 Year Ago
Parent merge