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129,162 Commits over 4,140 Days - 1.30cph!

1 Year Ago
Merge VehiclePlayerColliderFix -> main. Fixed out of sync mounted player colliders.
1 Year Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
1 Year Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
1 Year Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
1 Year Ago
merge from main
1 Year Ago
Phrases
1 Year Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
1 Year Ago
compile fix
1 Year Ago
merge from buildingerrors_improvements
1 Year Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
1 Year Ago
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
1 Year Ago
Manifest
1 Year Ago
Merge from elevator_parenting
1 Year Ago
Protobuf
1 Year Ago
Reinstate lootpanel.cooking to the LootPanels scene
1 Year Ago
Merge from main
1 Year Ago
Merge from workcart_decal_fix
1 Year Ago
Merge from planter_fix
1 Year Ago
Manifest + codegen
1 Year Ago
Merge from tutorial_button_resize
1 Year Ago
Merge from main
1 Year Ago
Merge from cui_pr_63
1 Year Ago
Merge from main -> full_server_demo_client_reader
1 Year Ago
Merge from monument_scenes -> main - enable with `monument_scenes` convar (default: false)
1 Year Ago
Improved hotspot node y choices on wood piles
1 Year Ago
Pouch/Satchel rig/burst cloth setup
1 Year Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
merge from fix_cached_browser_query_parallel -> main
1 Year Ago
Switch cached browser queries to run in sequence instead of by parallel - add `cached_browser_parallel` convar (default: false) to modify this behavior - randomly scramble the order of the queries
1 Year Ago
Much cleaner behaviour on outside points
1 Year Ago
Belt pelt constraints setup Added mantle/head back into prefab
1 Year Ago
more foliage
1 Year Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
1 Year Ago
Bone retarget on belt pelt bones
1 Year Ago
Swapped woodpile over to wood effects
1 Year Ago
merge from fix_steamworks_gcs -> main
1 Year Ago
merge from wallpaper
1 Year Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
1 Year Ago
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1 Year Ago
Reverted my last change about the sleeping bag error Check if the player sending the RPC has streamer mode enabled and edit any player name if yes Fixed player names being leaked by the Blocked by player {0} errors when in streamer mode
1 Year Ago
Slow and obscure vision darts wip.
1 Year Ago
Update Facepunch.Streamworks with fixes that reduce allocations when querying large amount of servers from steam
1 Year Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
1 Year Ago
Radtown S2P: Distance flare range adjustments.
1 Year Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker
1 Year Ago
Have wolves react to player torches
1 Year Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
1 Year Ago
Phrase tweak: from: You cannot assign {0} a bag, they have reached their bag limit! to: You cannot assign a bag to this player, they have reached their bag limit! So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
1 Year Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.