reporust_rebootcancel

129,196 Commits over 4,140 Days - 1.30cph!

1 Year Ago
1 Year Ago
WIP aim pose system, starting with an editor to author poses
1 Year Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
1 Year Ago
Merge from main
1 Year Ago
Merge from monitor_loopping_gesture_fix
1 Year Ago
Merge from wiretool_spherecast_fix
1 Year Ago
▋▋▄█▇ ▅▆▉▉▉▌▅ ▍▋▌▅▅▆ ▌▅▊█▅▆▊▌.
1 Year Ago
Merge from map_perf_fixes
1 Year Ago
Removed Update method from IndependentScale component IndependentScale updates are now called from the Client class MapScaleIndependent updates are now called from the MapView Should save around 0.06ms during general gameplay, varying based on map size and number of markers
1 Year Ago
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
1 Year Ago
Backups: scene, raw anim/mocap takes, prefabs and timelines
1 Year Ago
Wall clip improvement tests WIP.
1 Year Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
1 Year Ago
Added drinkable radioactive water to new radtown S2P
1 Year Ago
Make wolves eyes glow in the night
1 Year Ago
merge from main
1 Year Ago
Fix wolf circling being broken
1 Year Ago
Updated description Added to T2 tech tree
1 Year Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
1 Year Ago
changed rocks
1 Year Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
1 Year Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
1 Year Ago
Revert procedural map
1 Year Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
1 Year Ago
Use ShowErrorToast instead of ShowToast
1 Year Ago
Only update the wolf's path if the new destination is far from the current one
1 Year Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat
1 Year Ago
Clean up wolf path following logic
1 Year Ago
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.
1 Year Ago
Merge from main
1 Year Ago
Merge: from main Buildfix for camera shake
1 Year Ago
Buildfix: ifdef out ExplosionScreenBounceFade logic Tests: built all target modes, all green
1 Year Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
1 Year Ago
Reapplied effects - explosion to main camera.
1 Year Ago
merge from main
1 Year Ago
Explosive prefabs facelift WIP.
1 Year Ago
Merge from patrolheli_fixes/dmgfx
1 Year Ago
merge from wallpaper
1 Year Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
1 Year Ago
Merge from main
1 Year Ago
Budget fsm tick
1 Year Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
1 Year Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
1 Year Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
1 Year Ago
Buildfix: removing usused using declarations Will trip up PC build Tests: ran PC build locally
1 Year Ago
Fix wolf not spotting nearby preys in some cases
1 Year Ago
Added textures and material setup
1 Year Ago
Disable leftover debug displays
1 Year Ago
First pass at wolf unreachable prey behaviour
1 Year Ago
Wallpaper item description Tweaked craft time