reporust_rebootcancel

129,258 Commits over 4,140 Days - 1.30cph!

1 Year Ago
Merge from main
1 Year Ago
Nixed ancient chaff fx.
1 Year Ago
Updated gunfire FX. Improved muzzle flash color consistency. Deleted a duplicate smaller FX that seemed unused.
1 Year Ago
Merge from fix_reserved_slots_joining -> main
1 Year Ago
Ancient file cleanup.
1 Year Ago
▅▅▋▄▍█▌▄ ▊▇▊ ▍█▆ ▄▅▍▌▉ ▅█▊▇▆ ▅▊▍▇▅█ ▌▉▄ ▌▋▋█▇▄▍▆▆.
1 Year Ago
Fixed horses not being able to enter terrain holes again, while retaining the potential fix for boats in 101798
1 Year Ago
Simplified rockets a bunch. Lighter performance hit. Gave manpad rocket trail smoke the same optimization treatment.
1 Year Ago
Fix reserved slots being added when you left the queue after joining a server - supposed to only be reserved when you disconnect after getting past queue Add ReservedSlots to serverinfo command
1 Year Ago
Revert GamePhysics zero point exit from 100781. May fix boats drifting under the map. Unfortunately stops horses being able to enter terrain holes
1 Year Ago
armor scale convars are now replicated and reflected in the UI
1 Year Ago
Moss blend set-up for jungle walls. Collision added on 2 storey kit pieces. Misc fixes on jungle wall kit.
1 Year Ago
Initial work on better building error messages - Created a new toast type for building errors, more responsive and quicker to hide - Moved them from the chat to UI toasts (added a new convar) - Moved the building error code into its own file
1 Year Ago
Display the navmesh as a mesh instead of a gizmo, remove runtime allocations
1 Year Ago
Add recast DLL with custom bindings
1 Year Ago
▄▌▆ ▋▊ ▊▊▉▉▅ ▅█▆▆▉▉█▇▌ █▅▉ ▅▉▊▉█▌▆▇▉▍ ▄▆▄▊ ▋▆▋▋▅▇▋▆▇ ▇█▋▍▆
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
1 Year Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
1 Year Ago
Make wolves more agile by making their turn radius speed independent, make the approach more interesting by adding speed and angle variations
1 Year Ago
Made window glass less matte and dull.
1 Year Ago
1 Year Ago
File organization
1 Year Ago
Component damage effects inherit velocity, and other related tweaks.
1 Year Ago
roadsign icon rerender
1 Year Ago
Critter displacer back to main camera.
1 Year Ago
Material and LOD update.
1 Year Ago
Beancan and gear icon rerender
1 Year Ago
Removal of normal texture
1 Year Ago
Texture Rename and updates for office_ceiling_light_a
1 Year Ago
merge from tincan_alarm
1 Year Ago
new gear mesh with LODs textures and material basic prefab setup just needs implementing over the old one
1 Year Ago
Set the tin can alarm to use the Harvestable layer for now, fixing the vehicle clipping checks and horse collisions They won't take damage from explosions and fire as a result, will work on a proper fix next month
1 Year Ago
missing meta files and .mat files that plastic didn't want to commit last night for some reason
1 Year Ago
▆▆▄▄▇▅██ ▅▍▊▇ █▉ ▇▄▆▍▌█▇ ▋▄ ▍▅▇ █▉ ▆▇ ▆▉▉▇█▅ ▍▋▊ ▇█▇▅▆▇▊▆▅ ▇▉▌▇▇▉▅-▉▅▅▍▄▊ (▍▅▋▊▅▋ ▅▄▆▅▉▇▉▄▄ ▉▌▉█ ▅▇▅▋▉▍▅▍▅ ▍▍% ▌▌▊▊▉▅ ▇▊▆ ▌▄▅▅█▇▍▌▉▄▍ ▆▉█▌▇▌█▆▊▄▌ ▄▅▆▆▊▋▌ ▉▍▆▆▇▉▄▅▍▇▅▍)
Rin
1 Year Ago
phrases
1 Year Ago
subtracting 101763 RailsFix - worldsize greater than 4000 not booting (server)
1 Year Ago
eu_canyon_c build, unity scene setup and autospawn prefab
1 Year Ago
snow splat rejection on canyon a and b
1 Year Ago
eu_canyon_b build, unity scene setup and autospawn prefab
1 Year Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
1 Year Ago
merge from replicated_bush_fx
1 Year Ago
merge from LocomotiveDebrisFix
1 Year Ago
merge from RailsFix
1 Year Ago
merge from runtime_profiling_saved_convar
1 Year Ago
Merge from main
1 Year Ago
Parent merge
1 Year Ago
Unsaved
1 Year Ago
Merge from parent