reporust_rebootcancel

129,258 Commits over 4,140 Days - 1.30cph!

1 Year Ago
Ported ExplosionScreenBounceFade
1 Year Ago
More error messages localized and toasted: legacy deployer, vending machines, spraycan, inventory
1 Year Ago
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1 Year Ago
Separate navigation building steps so it's easier to multi-thread
1 Year Ago
Vehicle locked/unlocked messages localized and toasted
1 Year Ago
Add option to build navmesh asynchronously, add more profile markers
1 Year Ago
Player inventory, storage containers and player belt fail messages localized and toasted Minor socket mods fail messages tweaks
1 Year Ago
divesite containers
1 Year Ago
Explosion files.
1 Year Ago
env_fish correct values on main camera
1 Year Ago
merge from main
1 Year Ago
Fixed missing PreventBuildingMonumentTag on all caves prevent-building volumes - fixes the tin can alarm not deployable in caves - fixes barricades not deployabled around caves Ran S2P on all cave scenes
1 Year Ago
Missing file.
1 Year Ago
Fixes/pre-merge stuff.
1 Year Ago
DPV Beacon light LODs and material/textures Beacon light prefab setup
1 Year Ago
lake b and c builds, unity scene setup
1 Year Ago
barnacle clumps prefabs
1 Year Ago
updates to lake_a build
1 Year Ago
Localized and toasted repair failed errors
1 Year Ago
Speed up navmesh generation by using arraypool instead of a massive buffer
1 Year Ago
Refactored and renamed a bunch of stuff so we can use these toasts for any type of gameplay errors (building, item movement, etc)
1 Year Ago
Fix memory leak and add more profiler coverage
1 Year Ago
1 Year Ago
Localized server side building errors Moved them out from the chat to the new toast UI
1 Year Ago
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1 Year Ago
New: Adding Server unit tests foundation Sadly, they're not fully functional now - the client and server connect to each other, but the full client handshake doesn't happen. Will chase this up after I setup companion server tests (what I originally intended to test). Tests: none, as I know it's borked
1 Year Ago
Add option to disable verbose log and add profiler markers, reduce gc allocs
1 Year Ago
Save and load navmesh as part of boostrap and saverestore flow, lower voxel size for tiles that only contain terrain
1 Year Ago
Merge from homing_spectate_fix
1 Year Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from spectate_blackout_fix
1 Year Ago
Fixed spectators getting a black screen
1 Year Ago
Merge from underwater_cinematic_blur_fix
1 Year Ago
Show the water line but increase the blur distance to 25m in cinematic mode
1 Year Ago
Adjusted locomotive LOD levels, letting it high higher LODs are nearer distance. It wasn't really adjusted for how large the locomotive is.
1 Year Ago
Fixed locomotive LOD1 using ground_cloth_a_LOD1 instead of the intended cloth_a_LOD1
1 Year Ago
Merge LocomotiveDebrisFix -> main again. No new changes except that this time we won't less Plastic mess it up.
1 Year Ago
Merge from main
1 Year Ago
Merge from underwater_cinematic_blur_fix
1 Year Ago
underwater_cinematic convar disables blur effect
1 Year Ago
Fixed vehicle parenting
1 Year Ago
Added the name of the entity blocking placement in the case of a prevent building volume "Cannot build in this area" -> "Blocked by X" Added a new message for deployable that need to be placed on water Localized the rest of the building error messages
1 Year Ago
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
1 Year Ago
Refactored socket mods error messages, added new messages and localized the hardcoded ones
1 Year Ago
Rocket fire replacement. Old mat reserial.
1 Year Ago
Merge from parent
1 Year Ago
Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes
1 Year Ago
Merge from main