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132,996 Commits over 4,293 Days - 1.29cph!

1 Year Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
1 Year Ago
Missed pathing files
1 Year Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
1 Year Ago
Added Ackermann steering to target
1 Year Ago
Client IO lines parenting (missed some files)
1 Year Ago
1 Year Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
1 Year Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
1 Year Ago
Initial test scene and client and server script setup
1 Year Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from harmony2_3
1 Year Ago
merge from fix_spawn_map_entities
1 Year Ago
merge from fix_safezone_backpack_drop
1 Year Ago
Changed wire culling to per-pixel; disabled by default on materials
1 Year Ago
player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too
1 Year Ago
Formatting changes
1 Year Ago
Added support for saving of database and removing items
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
BaseCombatEntity.Hurt uses pooling for HitInfo
1 Year Ago
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1 Year Ago
merge from qol_rotate_vending_machine
1 Year Ago
merge from tutorial_gun_unlock
1 Year Ago
restore 96033 mission_improvements_may_24
1 Year Ago
merge from mission_improvements_may_24
1 Year Ago
Compile fix
1 Year Ago
Item / ItemManager use pooling
1 Year Ago
Remove zones
1 Year Ago
subtract mission_improvements_may_24 - compile fix
1 Year Ago
merge from mission_improvements_may_24
1 Year Ago
merge from ai_zone_leak
1 Year Ago
merge from minigun_fixes_may_24
1 Year Ago
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1 Year Ago
Added profiling and stat command to investigate potential zone leaking.
1 Year Ago
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1 Year Ago
merge from patrol_helicopter_health_reset
1 Year Ago
Eliminated BaseCombatEntity.Hurt GC alloc
1 Year Ago
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
1 Year Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
1 Year Ago
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1 Year Ago
Fix target detection triggers for turrets on nexus ferry being very far away from the turrets
1 Year Ago
Fix foundation not replacable under a roof - ensure foundation can't be placed clipping into roofs https://files.facepunch.com/jakerich/DiEvbg8FtDsQvCkQ/ZXt1WMKFWMUmUu0d.png https://files.facepunch.com/jakerich/ba6PAFGqdbJdQgs8/xFa89R274Dbx7H8o.png
1 Year Ago
Fixed reload option when selecting a minigun in the inventory not translating properly
1 Year Ago
Adjust prompt on minigun reload tip to mention workbench lvl 2/3
1 Year Ago
Award tutorial gun achievement when opening the rate rather than via physics trigger, should be more reliable?
1 Year Ago
S2P both stables and fishing villages
1 Year Ago
Fix 'Saved = true' being set for the new function
1 Year Ago
Add `refresh_nickname_cache` to force manual refresh of steam nicknames
1 Year Ago
Force the nickname cache to refresh when connecting to a server to give steam every chance in the world to download nicknames