130,400 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                playables_fixes_2 -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights.
- Properly nuke the coroutine method
- Extra protection in the co-routine itself to stop this from NRE'ing
                
                
                
                
             
         
        
            
            
            
                
                merge from show_toggle_growable_ui
                
                
                
                
             
         
        
            
            
            
                
                Imported and Implemented the loot storage and 50cal turret sounds
                
                
                
                
             
         
        
            
            
            
                
                Merge from better_npc_grenades
                
                
                
                
             
         
        
            
            
            
                
                Remove logs and ddraw, hook to scientist but keep inactive for now
                
                
                
                
             
         
        
        
            
            
            
                
                Add null protection to all exposed methods referencing the playable controller
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> pt_boat_2
                
                
                
                
             
         
        
            
            
            
                
                Fix pooling issue on sort config panel
                
                
                
                
             
         
        
            
            
            
                
                Merge from hackweek_boxsorting
                
                
                
                
             
         
        
            
            
            
                
                Fix rear turret clipping on the ptboat
                
                
                
                
             
         
        
            
            
            
                
                Added to options UI under Settings / UI / Interaction
                
                
                
                
             
         
        
            
            
            
                
                Compass reference is broken here too for some reason
                
                
                
                
             
         
        
            
            
            
                
                Fix lost compass reference
                
                
                
                
             
         
        
            
            
            
                
                remove semiauto pistol from waterwell vendor
jackhammer price increase
                
                
                
                
                    
    
        
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                pt_boat_2 -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                wood armour gloves repose
                
                
                
                
             
         
        
            
            
            
                
                Added showToggleGrowableUI convar.
Toggles if the show/hide growable UI option appears when looking at growables.
                
                
                
                
             
         
        
        
            
            
            
                
                merge from ui_overhead_optims
                
                
                
                
             
         
        
            
            
            
                
                Cull IO counter canvas by distance
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> pt_boat_2
                
                
                
                
             
         
        
        
            
            
            
                
                Cull all monument RF painting signs by distance
S2P both oil rigs and excavator
(oil rig will conflict with naval_update, will have to be stomped and redone)
                
                
                
                
             
         
        
            
            
            
                
                Workcart and locomotive cockpit canvases are disabled when the vehicle is off
Also culled by distance
                
                
                
                
             
         
        
            
            
            
                
                Added GameObjectLOD on missile silo wipe laptop world space canvas
S2P missile silo
                
                
                
                
             
         
        
            
            
            
                
                More material reduction (case by case basis) on floating walkway kit pieces
                
                
                
                
             
         
        
        
            
            
            
                
                fixed cobweb ceiling rotation, adjusted emissive scroll to suit
                
                
                
                
             
         
        
        
            
            
            
                
                Added a new option to CullingVolume - AllowOnEntities
Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy)
This is off by default as if it was used on an actual entity it could have some unintended side effects
Enabled on all of the floating city volumes, S2P all cities
                
                
                
                
             
         
        
            
            
            
                
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                Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from hackweek_boxsorting
                
                
                
                
             
         
        
            
            
            
                
                Added server.allowSorting convar as a safeguard (defaults to true)
                
                
                
                
             
         
        
            
            
            
                
                Merge from hackweek_boxsorting
                
                
                
                
             
         
        
            
            
            
                
                Fixed storage adaptor input slot not showing handles
                
                
                
                
             
         
        
            
            
            
                
                Only allow sorting while powered
Remove automatic mode
Apply translations
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from water_jump_height_change
                
                
                
                
             
         
        
            
            
            
                
                Increase jump up height when exiting water onto a ledge (13 -> 18)
                
                
                
                
             
         
        
        
            
            
            
                
                Fix ammo vis not initialising properly in some cases
                
                
                
                
             
         
        
        
        
            
            
            
                
                Allow food to be stacked regardless of spoil time in the cooking workbench, will use the lowest spoil time so use with caution (food safety is no joke)
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_backpack_gather -> main
                
                
                
                
             
         
        
            
            
            
                
                Fully fix give notices not taking backpack items into account
- was scheduling a second update 0.1s after that didn't use the backpack code in previous commit