254,759 Commits over 3,990 Days - 2.66cph!
Fixed RF receiver listening to signal update when not powered
RF broadcaster and receiver tests
Cleanup
Fixed typo breaking compile
Some initial code cleanup, fixes.
Added magazine stand storage prefab now I fixed rotation bug issue.
Forum post editing
Api listing tweaks
Leaderboard backup, run #
17645
Bevel tool https://files.facepunch.com/layla/1b1611b1/sbox-dev_raW2VtEfbO.mp4
v_m4a1: added new bespoke animations (except deploy/holster). Added weapon_pose enum parameter for adjusting hand pose when handguard covers are enabled (uses a Tag to disable itself during parts of certain animations)
Added [Property] to TilesetComponent.Layers so it serializes
Updated TilesetLayerControl so it acts more as a ReadOnly list in the context of the component inspector
Fixed incomplete tooltip on TilesetLayerControl
Catch serialization errors when pasting game objects
Fixes sbox-issues/issues/7645
Add TabFrame, Tab
Api cleanup
mananger CollisionType
thing Touching list; remove gridsquare stuff
▇▇▇▆▊ ▌▆▍▆ ▊▊▊█▌█_█▌▆▆_▄▉▄█▌▅▌█_▍▍▌▌▍▋▅
Add SkinnedModelRenderer.PlaybackRate to control playback speed of both animgraph and current sequence https://files.facepunch.com/layla/1b1511b1/sbox-dev_l0nWSJgZG3.mp4
Fix undo for TagSet ControlWidget
Fix regression when cloning List of user defined classes that contain a member called "Prefab"
Fixes sbox-issues/issues/7638
Fix being able to select prefabinstance child objects when using box selection in scene editor
Little deleted post indicator
Live update threads on thread view
Fix reversed bump logic
Cleanup type member page
Fix syntax highlighting not working sometimes
Remove old undo system (#1824)
Removes all the private members/method related to the old undo system.
Strips functionality from all public methods, but holds on to the public method stubs, so we don't completely break older editor tools. Older tools will still compile but their undo/redo won't do anything anymore.
Scene editor, select outermost prefab instance when clicking on a nested prefab instance
Fix iterating modified collection when cloning components & gameobjects
Fix iterating modified collection when updating prefab instances
Hide profile page if steam profile is private
Can ban users
Show locked threads a different color
Move forum link
Don't merge posts if it's over 6 hours ago
Link to post index, instead of postid
User nuking, post deleting, thread recounting, forum recounting
Pasting links in trix auto creates them as a link if it can't embed them
Leaderboard backup, run #
17621
▉█▆█ ▌█▇█▊▌▅ ▉▉▄ ▇▇▇▅▌▄▌▌▆▇ ▍▉▆▌▇▇▄ ▉▉▌▉▉▄ ▊█ ▉▆▅
- ▍█▄ ▅▇█ ▇▆▅▍▆▋ (▅▋▆ ▍▉▆, ▆▉▄▆▌ ▉▄▊█▋▇)
- ▋▊▇▌▋▌ ▋▆▌ ▅▋▉▄ ▆▄▇▋▋▌▇▄ ▅▆▇▊▄▋▊█ ▄▊ ▍▉▍█▆▌▍█▌█▋▊▅█▍ ▍▄▋▆▆▍▊█
▉▍▌▄▍▋██▇ ▅▊ ▍▅▄▍▄▉▍▌▆▉▇▍ ▊▋▆ ▉▊▌▋▆▄▋▌▌
█▇ ▆▅█ ▊▉▌▆ ▄▇▊█▅ ▄▍▄▋▇▋▅▍▆▆▊ ▆▌ ▊▊▌ ▊▆▇▅█▋▆ ▌▇▊▄▉ ▊▉▇▉, ▄▉▌▌ ▆▆▇▄ ▋▉▅▄ █▆▋▍ ▆▇▇ ▄▇ ▆▊▇▋▆▇ ▋▋▊▇▊
▍▅▅▇ ▌▋▊▇▍▆ █▍▉ ▆▇▅▌▅▆▇▅▆ ▆▌▌█▅▍▌▉ ▇▄▅█▅ ▇▄ █▅█▋▄ ▅▄▌▊ ▋▉▍▅▍▊
▍▊▅▋█ ▌▄▍▆ ▋▍▅█▉▆_█▄▇▋▌█▄▋▆_▊▊▊▍▉
- █▇█ ▉▄▍ ▉█ ▅▇▅█ ▌▄▉▌▊▋▋▉▇▌ ▉▍▉▍ ▋▇▆ ▅▉█▍▋▅█▋▍ ▌▆ ▅▍▊▄ ▍▉▄▇▍▋▋ ▅▇▍▇▊ ▋▉▄▄▅▆ ▅▍ ▌▊█▄▌▅▅ ▋▍█▇ ▇▅ ▉▍▍ ▍▇█
- ▉█▇▅▍█▉▊ ▅▌▋ ▅▍▌▋ ▅▆▄▍▉▋ ▊▍ ▆ ▌▉▄█▅▉ ▅▅▋▋ (▊▉█ ▉▉ ▊▆█▍ ▌ ▅▇██ ██ ▊▌▍)
- ▌▋▌▉▅▇▇ ▇▄█▉▋▊_▇▅▅▅▊▋▉▇▇_▆▊▄▄█▅▉_▄▋▍▆_▅▍▄▋▄▇▅▅▆ ▅▍ ▇ (▄▉▄▇▇▆ ▋▌ ▇▊██▅█▄▌▆▌▄ ▋▊▉ █▇▄█ ▅▇▊▇▅ ▅▆▇ ▍▉█▋▆▋ ▄▄▍▉▉▊▉▊▆, ▆▍▇ ▄▆▋▉ ▄▋▆▍▄ ▇▆ ▍█▇ ▅▌████▊▇ ▋▉▊▍▌█▌▉▄▇▇)
player bounds
enemy bounds
more player.Damage stuff
enemy target
enemy IsAttacking
thing Position2D
gridsquare stuff wip
more collision rework
enemy timeSinceDamagePlayer
Feathering from legacy maps should point outwards rather than innards, still approximate with current behavior of world units
merge from hackweek_automatedtesting
Added seismic sensor tests
Few turret tests fixes
Split the meat processing FX into two; human corpse and other flesh.
WIP batch prop renderer window
Add CurrentSequence.PlaybackRate https://files.facepunch.com/layla/1b1411b1/sbox-dev_clmlfFgD6r.mp4
Fix topology getting fucked when flipping faces
Add flip all faces operation (called flip normals in hammer) https://files.facepunch.com/layla/1b1411b1/sbox-dev_HtJS8ZTxOf.mp4
Bomeliads / cleaned up all textures
editor_losdraw_convars -> main
updates to snackhub viewmodel prefab, animation and animator updates
Can now sell honey to Bandit Camp (same idea as fertilizer)
Fixed error when running async test method with more than one TestMethodAsync attribute
Fixed Z and X rotation so it can be mounted until I have a way to turn rigidbody off when not mounted (or some other solution to it immediately falling over and being unmountable)