254,759 Commits over 3,990 Days - 2.66cph!

4 Days Ago
Fixed RF receiver listening to signal update when not powered
4 Days Ago
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4 Days Ago
RF broadcaster and receiver tests Cleanup
4 Days Ago
Fixed typo breaking compile
4 Days Ago
Some initial code cleanup, fixes. Added magazine stand storage prefab now I fixed rotation bug issue.
4 Days Ago
Forum post editing Api listing tweaks
Leaderboard backup, run #17645
5 Days Ago
Bevel tool https://files.facepunch.com/layla/1b1611b1/sbox-dev_raW2VtEfbO.mp4
5 Days Ago
v_m4a1: added new bespoke animations (except deploy/holster). Added weapon_pose enum parameter for adjusting hand pose when handguard covers are enabled (uses a Tag to disable itself during parts of certain animations)
5 Days Ago
Added [Property] to TilesetComponent.Layers so it serializes Updated TilesetLayerControl so it acts more as a ReadOnly list in the context of the component inspector Fixed incomplete tooltip on TilesetLayerControl
5 Days Ago
Catch serialization errors when pasting game objects Fixes sbox-issues/issues/7645
5 Days Ago
Add TabFrame, Tab Api cleanup
5 Days Ago
mananger CollisionType thing Touching list; remove gridsquare stuff
5 Days Ago
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5 Days Ago
Add summary
5 Days Ago
Add SkinnedModelRenderer.PlaybackRate to control playback speed of both animgraph and current sequence https://files.facepunch.com/layla/1b1511b1/sbox-dev_l0nWSJgZG3.mp4
5 Days Ago
Fix undo for TagSet ControlWidget
5 Days Ago
Fix regression when cloning List of user defined classes that contain a member called "Prefab" Fixes sbox-issues/issues/7638
5 Days Ago
Fix being able to select prefabinstance child objects when using box selection in scene editor
5 Days Ago
Little deleted post indicator Live update threads on thread view Fix reversed bump logic Cleanup type member page Fix syntax highlighting not working sometimes
5 Days Ago
Remove old undo system (#1824) Removes all the private members/method related to the old undo system. Strips functionality from all public methods, but holds on to the public method stubs, so we don't completely break older editor tools. Older tools will still compile but their undo/redo won't do anything anymore.
5 Days Ago
Scene editor, select outermost prefab instance when clicking on a nested prefab instance
5 Days Ago
Fix iterating modified collection when cloning components & gameobjects
5 Days Ago
Fix iterating modified collection when updating prefab instances
5 Days Ago
Hide profile page if steam profile is private Can ban users Show locked threads a different color Move forum link Don't merge posts if it's over 6 hours ago Link to post index, instead of postid User nuking, post deleting, thread recounting, forum recounting Pasting links in trix auto creates them as a link if it can't embed them
Leaderboard backup, run #17621
6 Days Ago
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6 Days Ago
player bounds enemy bounds more player.Damage stuff enemy target enemy IsAttacking thing Position2D gridsquare stuff wip more collision rework enemy timeSinceDamagePlayer
6 Days Ago
Feathering from legacy maps should point outwards rather than innards, still approximate with current behavior of world units
6 Days Ago
Final commit of hackweek
6 Days Ago
merge from hackweek_automatedtesting
6 Days Ago
Forgot the #if SERVER
6 Days Ago
Added seismic sensor tests Few turret tests fixes
6 Days Ago
Split the meat processing FX into two; human corpse and other flesh.
6 Days Ago
WIP batch prop renderer window
6 Days Ago
Add CurrentSequence.PlaybackRate https://files.facepunch.com/layla/1b1411b1/sbox-dev_clmlfFgD6r.mp4
6 Days Ago
Fix topology getting fucked when flipping faces
6 Days Ago
Add flip all faces operation (called flip normals in hammer) https://files.facepunch.com/layla/1b1411b1/sbox-dev_HtJS8ZTxOf.mp4
6 Days Ago
Bomeliads / cleaned up all textures
6 Days Ago
Turret tests, cleanup
6 Days Ago
editor_losdraw_convars -> main
6 Days Ago
Codegen
6 Days Ago
updates to snackhub viewmodel prefab, animation and animator updates
6 Days Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
6 Days Ago
Fixed error when running async test method with more than one TestMethodAsync attribute
6 Days Ago
Fixed Z and X rotation so it can be mounted until I have a way to turn rigidbody off when not mounted (or some other solution to it immediately falling over and being unmountable)