126,714 Commits over 4,171 Days - 1.27cph!

7 Months Ago
Merge from vehicle_optim
7 Months Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
7 Months Ago
Merge from main
7 Months Ago
Merge from repair_bench_redirect_fix
7 Months Ago
Fixed being able to apply same redirect skin twice
7 Months Ago
Merge from repair_branch_redirect_fix
7 Months Ago
More init refactoring, should support proc gen placement now (in theory)
7 Months Ago
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7 Months Ago
More save+load work Fixed swings starting at wrong rotation briefly
7 Months Ago
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7 Months Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
7 Months Ago
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7 Months Ago
HBHF emission polish & light radiation.
7 Months Ago
Progress / lotsa material and texture performance optimizations.
7 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
7 Months Ago
Viewmodel setup
7 Months Ago
Increase coarse cull epsilon, and improve debug logs
7 Months Ago
Spawn at the correct position + rotation
7 Months Ago
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7 Months Ago
test
7 Months Ago
Scene change
7 Months Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
7 Months Ago
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7 Months Ago
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Description for debug_dump and more info when ran. trigger_playermovement auto walk and no jump spawnflags Minor cleanups Port clientside trigger stuff from CS:GO Will allow trigger_playermovement to work with prediction more or less correctly Prepare networking code for env_wind radius Added env_ambient_light Minor cleanups
7 Months Ago
Proper throw setup with eye position validation and racyast before throwing
7 Months Ago
merge from premium_servers
7 Months Ago
subtracting disable_premium
7 Months Ago
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7 Months Ago
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7 Months Ago
gantry kit
7 Months Ago
Change 4883 texture metadata for streaming
7 Months Ago
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
7 Months Ago
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7 Months Ago
Various fixes to the texture optimisation tools
7 Months Ago
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
7 Months Ago
Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
7 Months Ago
merge from main
7 Months Ago
Increase static bite hitbox
7 Months Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
7 Months Ago
updated scientist outbreak sprayer anims
7 Months Ago
Update croc and tiger dragging
7 Months Ago
Missing part of previous commit
7 Months Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint