255,117 Commits over 3,990 Days - 2.66cph!

15 Days Ago
Faster and cleaner AND switch tests
Rin
15 Days Ago
Floor netting item setup gameplay proof of concept
15 Days Ago
Support closed edge extrude by using edge bevel https://files.facepunch.com/layla/1b0811b1/sbox-dev_7P5yqZDDwU.mp4
15 Days Ago
Reveal create news post
15 Days Ago
Fix scene hierarchy right click (context menu) delay
15 Days Ago
Always refresh PrefabCacheScenes PostLoad even if the prefab didn't change. Ensures types of older assemblies are refreshed. Should fix issue where TypeLibrary.GetType() would return null when reconnecting to a server. The root of the issue was that typelibrary got refreshed on reconnect while the prefabcachescenes were not.
15 Days Ago
Calculate hand's velocity outside of VR
15 Days Ago
Align to grid new faces from bevel operation
15 Days Ago
Door controller server tests
15 Days Ago
Fixed some old failing tests New test utils, code cleanup
15 Days Ago
Add bevel operation, limited to single segment until UI is made for bevel editing properties https://files.facepunch.com/layla/1b0811b1/sbox-dev_BPEXB8kFgB.mp4
15 Days Ago
merge from main
15 Days Ago
Show send message option if one of your Discord friends who you don't have on Steam sends a game message too
15 Days Ago
Hand grabbing / releasing WIP
15 Days Ago
Add a send message option in the chat message context menu
15 Days Ago
Implement roll controls, add some debug output while using the simulator
15 Days Ago
Started coding a VR simulator, because VR development sucks when you enter the headset
16 Days Ago
merge from main
16 Days Ago
Missing files
16 Days Ago
- Created Nucelus Grading system (grade initial hive based nuclei to 0 xp, grade 3) - Increase a Nucleus's XP when honeycomb is created - Swapped Nucleus to use ItemMod - Created Nucleus Information Panel - Display Raw Nucleus XP if it has any - Comments added to Tree Entity changes - Lootpanel added to GameUI
16 Days Ago
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16 Days Ago
Tone that down a bit
16 Days Ago
Add container on Create Organization page Jazz up dashboard header
16 Days Ago
Merge from main.
16 Days Ago
Leaderboard backup, run #17453
16 Days Ago
Some basic handling for full containers, this will need more work
16 Days Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
16 Days Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
16 Days Ago
Merge from main
16 Days Ago
Misc prefab setup, guide meshes, icon
16 Days Ago
Merge from main
16 Days Ago
electrical_enclosure asset WIP https://files.facepunch.com/jason/1b0811b1/sbox-dev_i6KCbgMIUG.png
16 Days Ago
don't add shoot delay if shotgun right click fails shotgun left click without ammo does auto reload shotgun right click with only 1 ammo does single shot instead of doing nothing change pitch of shotgun right click sound
16 Days Ago
Fixed door controller side inputs adding active usage to batteries When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input Fixed the exact same bug with industrial conveyors
16 Days Ago
Bind instance ID buffer too, remove all this bullshit, keep initial transforms at 1 million like it was for now
16 Days Ago
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16 Days Ago
[pick] Compute skinning as structured buffer, simpler, easier to understand and removes need to do encoding, doesn't affect existing shaders Add previous frame buffer offset [Pick] use CUtlMemory for transform buffer instead of a fixed transform size that crashes, allows for it to be smaller and alloc as much as it needs, needs testing
16 Days Ago
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16 Days Ago
show notice when getting a weapon pickup prevent redundant weapon pickup notices, eg. showing both "Hand Grenade" & "grenade x 1" change grenade/satchel StartingAmmo from 2 to 1
16 Days Ago
Citizen/humans: couple of minor fixes (sprint input framerates, noclip start delta fix on humans)
16 Days Ago
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16 Days Ago
Reserialized tech trees to fix "total cost" not working
16 Days Ago
refresh open inventory UI when getting new weapon fix hud gameobject typo prevent triggering long jump in air
16 Days Ago
Automatically break prefab instances if part of the instance is reparented to another game object. A warning is emitted when this happens.
16 Days Ago
Toggled 'import animation' on RustPlayer.fbx Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
16 Days Ago
Player velocity
16 Days Ago
Body fwd translation based on duck height
16 Days Ago
Extremely basic body root translation based off HMD
16 Days Ago
Initial commit, testing out body IK, auto-ducking, started setting up hands and hand animations