240,670 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Added missing world setup object to PlayerModel scene
9 Years Ago
Removed racket from Igor prefab
9 Years Ago
- Fixed hidden enemy in 1-1
9 Years Ago
Fixed blue shirt collision being scaled by 100x Fixed metal plate collision being scaled by 0.3x Fixed hazmat helmet collision being scaled by 10x Added warnings if skinnedcollider is scaled
9 Years Ago
merge from main
9 Years Ago
WIP artwork
9 Years Ago
research bench 90% done ( minus artwork )
9 Years Ago
Player animator perf
9 Years Ago
Now on 5.0.1p3
9 Years Ago
shaderlod clamp
9 Years Ago
Spawntables. Climate. Stuff.
9 Years Ago
Basic male name generator stuff.
9 Years Ago
wip
9 Years Ago
Various scene stuff.
9 Years Ago
Reapplied lighthouse change from changeset 7789
9 Years Ago
Merge from main
9 Years Ago
Randomize monument placement order
9 Years Ago
merge from main
9 Years Ago
rigged up the SMG and did some animations (deploy/idle)
9 Years Ago
Locked off special for AI when not available, can no longer attempt special when meter not full, added temp sound effect to warn player
9 Years Ago
- Updated TOD - Organising UI widgets a bit, adding Widget classses for the player selection rect and time controls - Moved the GameSpeeds enum and associated properties to GameManager - TOD tweaks
9 Years Ago
Added Mavis backhand volleys & events
9 Years Ago
Fixed main menu NRE Added "debugmode" start parameter
bot
9 Years Ago
Linux Build 600
bot
9 Years Ago
LinuxDS Build 608
bot
9 Years Ago
Windows Build 512
9 Years Ago
ActivityManager saves and loads, tho it doesn't do so when saving/loading the whole game. But it is added as an Extension to GameManager, which was also adapted to save/load with it.
9 Years Ago
added howie's concpet to reference folder
9 Years Ago
created swamp fish bone head and started to unwrap
9 Years Ago
Map painting
9 Years Ago
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9 Years Ago
FOR FUCK SAKE attempt to fix weird error
9 Years Ago
* Fixed GMPublish not updating addon tags * Fixed game_ui entity not releasing player input on player death.
9 Years Ago
- Reverted some random script changes that were causing errors??
9 Years Ago
Temporarily switched ground plan back on for collision
9 Years Ago
Fixed scene and prefabs
9 Years Ago
Assigned JF character shader to characters and prefabs. Added materials to rackets. Added skybox to anim viewer scene, adjusted lighting to reflect current settings.
9 Years Ago
Fixed oddness with 0s becoming -1s when save/loading
9 Years Ago
fixed bullets in pistol texture
9 Years Ago
- Improved overlay blending in Before/Water shader - GameManager.GameState property setter now forwards to UIManager.ChangeUiScreen, handling all top level screen changes - Some preliminary work on PlayerAlerts and Alert class - Various code style/layout consisteny updates
9 Years Ago
Converted water checks to a baked water map lookup for better performance and river support Network++
9 Years Ago
Fixed playerscript!
9 Years Ago
Switched volleys to spline system
9 Years Ago
Checking in loot panel test.
9 Years Ago
Added Mavis forehand volleys & .meta
9 Years Ago
Volley in Igor config
9 Years Ago
ban command also bans ownerid if using family share status command now shows family share ownerid status command takes an optional argument (player search filter)
9 Years Ago
Map NREs Removed some redundant raycasters Switch off some raycasters when not being used
9 Years Ago
Added backhand dive to config
9 Years Ago
Refactored water tests