127,556 Commits over 4,201 Days - 1.27cph!

1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Updated Standing Coat Hanger Collider to be Lower Res
1 Year Ago
Fix blunderbuss hammers flicking back at the end of the reload
1 Year Ago
Imported Wall Mounted Coat Hanger Textures and Models Added and Setup Wall Mounted Coat Hanger Prop Prefab Setup Wall Mounted Coat Hanger Material, Colliders and LODs
1 Year Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
1 Year Ago
Merge: from main Tests: none, trivial changes
1 Year Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
1 Year Ago
merge from fix_monument_scenes_osx -> main
1 Year Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
1 Year Ago
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1 Year Ago
WIP pistol aimpose setup (using python as test)
1 Year Ago
Fixed not being able to switch to weapons that aren't using v2
1 Year Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Update player animator
1 Year Ago
More merge fixes
1 Year Ago
Client and None compile fixes
1 Year Ago
Merge fixes
1 Year Ago
Merge from main
1 Year Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
1 Year Ago
Merge from main
1 Year Ago
disable dynamic pricing on waterwell npc
1 Year Ago
Added color input/kv for `func_water_analog` Episodic headcrab models They have ceiling animations for ep1 + lamarr merged model Fix missing Ladder.WoodStepRight/Left soundscripts (ep2) Merged gman model Remove missing skins from certain PHX props concrete_barrier00.mdl concrete_barrier01.mdl box_torpedo.mdl box_amraam.mdl Minor code cleanup
1 Year Ago
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1 Year Ago
All paths (road / rail / powerline) avoid mountain topology
1 Year Ago
Added radius check to SpawnHandler.CharDistribution
1 Year Ago
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1 Year Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
1 Year Ago
merge from main
1 Year Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
1 Year Ago
Reduced river rocks density by 50 percent according to feedback
1 Year Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
1 Year Ago
Update: Implementing retiring of SoundModifier Tests: none, trivial change
1 Year Ago
Fixed terrain hole at the bottom of hill cliffs
1 Year Ago
Optim: Recycle footsteps earlier Previously sound would get recycled when the effect would be destroyed(1.7s), but it happens much later(instead of 0.5s) Tests: Ran around on craggy - coast, grasslands, water.
1 Year Ago
Update: Log Sound stop-and-recycle requests - Log level 3 for Audio Tests: observed logs when running around (footsteps)
1 Year Ago
Fixed not being able to build on cliffs
1 Year Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
1 Year Ago
Removed lake and oasis from 3500 size maps
1 Year Ago
Added incendiary and explosive boulders
1 Year Ago
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1 Year Ago
merge from water_well_fixes
1 Year Ago
increased cull distance on frontier weapons
1 Year Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
1 Year Ago
Update: updating audio debug output to make cross-referencing easier Tests: Rode a zipline on Craggy, was able to track the looping sound
1 Year Ago
Bugfix: Zipline stops playing audio when reaching the end This avoids trying to fade out a sound that was already recycled due GO being destroyed by server. Haven't found a better solution. Tests: on Craggy with sound pooling enabled, used the zipline twice, then noclipped out in the distance, and rode the zipline twice - no NREs. Logs also didn't show double-retire
1 Year Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
1 Year Ago
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations