127,556 Commits over 4,201 Days - 1.27cph!

1 Year Ago
Allowed reeds to spawn along the rivers again Tweaked reed scale to be more realistic
1 Year Ago
Fix water well NPC refreshing sell orders when server restarts
1 Year Ago
Update: rewrote the comment Forgot to press save in VS before submitting. Tests: none, trivial change
1 Year Ago
Update: Allow use of client-side commands for GameSetup in Editor context This simplifies some testing scenarios. Tests: Boted craggy with a couple client-only debug commands - they changed as required
1 Year Ago
Update: add sound logging under audio category Tests: Ran in editor, confirmed output
1 Year Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
1 Year Ago
Merge: from main Tests: built in editor
1 Year Ago
█▍▌▌▍ ▊▇▉▌ ▆▍▋▄_▄██▉▆█_▄▉▅
1 Year Ago
▇▌▄▄▅▅ ▉▉▇▋▍▉▆ ▍▊▍ ▌▋▇ ▉ ▄▆▋▉▌█▉▉▉▍▅▉ ▄▊ █▍▄▋▋▋█ ▍▍▋█▄▊▋ ▅█▅▊█▋▍ ▅▄█▅▊ ▉▍▄█ ▉█▉▉▉▋▍ ▅▍▊▄
1 Year Ago
Fix DPV appearing in crafting menu in tutorial
1 Year Ago
▅██▆▉ ▅▍▉█▋▄▇▋ ▋▅▍▉ ▋▅ █▍▆ ▇▋▅▇ ▊▉▇█▆█ ▋█▊▉▇▆ ▇▅ ▆▋█▋▆▍▍ ▊▇█▆▄▊▅ ▇▍▄▋▅ ▆█▇▅ ▍▉▊▉▆▅▉▉▆█ ▍▅ ▆▌▉▉ ▅▇ ▄▅ ▍▆▆▋▊▅▊
1 Year Ago
Merge: from soundmodulator_leak Fixing zipline NRE that my previous change caused. When not pooling, retail the modulators instead of trying to recreate them, since some scripts don't clear them properly. Tests: rode the zipline twice on Craggy, then noclipped around the island to destroy sounds, then rode the zipline twice again - no NREs
1 Year Ago
Bugfix: don't clear modulators when not pooling, fixes zipline NRE This was caused by my previous fix Tests: rode the zipline twice on Craggy, then noclipped away from the island, and rode the zipline again - no NREs
1 Year Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
1 Year Ago
▍▅-▌▉▍▅▇▉█▌▅ ▄▆▉▉▍▅▌▌▇▍▆▄ ▍▇▆▋▊▅▄ ▆▇▉ ▆▌▆▋▌▄ ▊▅▉▌▌▄▍▆ ▉▊ ▇▆█▌█▋ ▋▄▍▆▋▇ (▋▇▇▉▌▉ ▍▋▆▆▇▌)
1 Year Ago
merge from world_update_2
1 Year Ago
▍▉█▅▄ ▇█▉▅ ▄▋▉▌
1 Year Ago
▇▊▇▉▊ ▋▅▄▋▍█▅▌ ▍▄▌▄ ▋▋▇▆▄▅▅▌▍ █▉▋▄█▍▉▅, ▄▄▊▇▅ ▋▇▅▍▇▇▉ ▉█▅▋▊▅▆█▋
1 Year Ago
▌▇▊▇▆▌▊▉▊▊▋ █▅█▇▆ ▊▄▋▄▅ ▌▄▌▋▇▊▍: █▆▄▋▅ ▅▋▍▋▋▍▆▉ ▌█▆▌▊▅█ ▄▉▉▋█▆▉▄▇▌▉▌▆▋▄█▉▄ ▆▄▋▇█ ▍▅▉█▆█ ▌▍▄ ▅▅▌▌▊▇▆▍ ▉▊▊▍▅▄▍▋▌▍ ▊▌█▅ ▊▊▅ ▊▉▍▋▇▊, ▉▌█▋ ▄▌▅▌'▅ ▋▇█▄ ▋█▋▄▉ ▊▇█▅▅ ▊ ▍▉▆ ▋▍▋▆▅▆▄▅ ▅▊▇▌ ▍▊ ▅█▄▄▋▊▍▊, ▍▉ ▇▅▍▆ ▇▊▌▌▉ ▊█▌▇ ▉▆▅▄▉▆▄▋ ▋▋▋▆▊▅▊▅▌ ▆▄▄▆ ▍▄▇▌ ▋▉▌▉ ▆▆▆ ▇▅▉▌▊ ▉▇█▌▌▊ ▇▆▍▋█ ▅▊▋█▇ ▋▅▊▅▋ ▆▌▋▆▅▉ ▉█▍ ▉▊▋ █▇▌ ▊▆▇▆▊▅▌▄▅▊▌ ▉▌▍▉▍▍▊▍ ▇▉ ▋▉▊▅ ▌▋▍▅▋ █▅█▉▋ ▉▋▇ █▉▇▌▊▉▇▍ ▊▉█ ▉▋▄ ▉▍ ▇▌▊ ▋▅▌▇ ▍▌▇▆▋▅▆▅ ▍▆▉▅▇ ▄▋ ▅▄▇ ▅▅▆█▉▄ ▇▉█▆▌▌▄▅▊ ▆▇▍▆▇ ▉▌█▇█▇▅ ▌▆▍ ▉▋▊▇▍▊▄█ ▆▆ ▌▅ ▊▄▇ ▄▆ ▇▉▄▊▋▌▊ ▋▇▋ ▍▄▆▌▉ ▇▉▊ ▄▆ ▊▅▍▅▌▊▄ ▉█▅█▄▇ ▅▋▆, ▅▆▌▍▍▉ ▊▍▅█▄ █.▆-▌.▅ ▇▆▌▉▆▊▍ ▋▄▌▅▇▆▇ ▍▊▄▄▆▅ ▇▌▅▆ ▄▉▄▍█▊▉▆ ▉▍▄▋ ▉▉ ▉▊▅ █▋▄▌▆▇ ▊▅▌▍ ▇▄▋▌ ▉▄ ▉.▉▊▊
1 Year Ago
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
1 Year Ago
More merge fixes, including updating the animator. RPS now fully functional
1 Year Ago
Reapply gesture code changes and fixed up gesture picker in the menu
1 Year Ago
Merge from main (stomped local changes on BasePlayer-Gestures and PlayerAnimation controller, will need to reapply changes)
1 Year Ago
Fixed positioning on fan mesh on worldmodel Fixed worldmodel missing outline and adjusted collider size
1 Year Ago
Merge from main
1 Year Ago
Add a capsule check on the world layer before spawning to prevent the player from spawning inside the new cliffs
1 Year Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
1 Year Ago
world_update_2 -> main
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Radioactive water: - Apply radiation from spinklers in the same way as wetness (more reliable and easily adjustable) - Improved the abilities of TriggerRadiation (LOS Support, Height Check Support and Collider Radius Support) - Balanced sprinkler damage
1 Year Ago
Merge: from soundmodulator_leak Fixing an assert flood on client by hiding a check behind soundpooling switch - this restores original wonky behavior. Tests: On Craggy, flew around the island with noclip to trigger spawning/despawning of sound entities - didn't see any assertions.
1 Year Ago
Bugfix: when sound pooling is disabled, don't validate if we own the removed modulator Originally, it didn't check but tried to return to the pool - this change restores this aspect. Tests: noclipped on craggy across the entire world to cause entitiy destruction - no asserts
1 Year Ago
Set frontier hatchet to unlock via frontier hazmat
1 Year Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
1 Year Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
1 Year Ago
Reloading interaction Added kinetic boulder ammo, catapults only accept kinetic ammunition
1 Year Ago
fixed food spawns at radtown dpv crafting/techtree
1 Year Ago
merge from main
1 Year Ago
world_update_2 -> main
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Backpack contents NRE fix
1 Year Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
1 Year Ago
world_update_2 -> main
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
Dont override onItemAddedRemoved delegate
1 Year Ago
merge from main
1 Year Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
1 Year Ago
updated radtown name, updated radtown loot
1 Year Ago
Episodic combine_intmonitor props with extra skin gmad.exe allows .vtx files again Try writing current git branch to garrysmod.ver