125,758 Commits over 4,171 Days - 1.26cph!

58 Days Ago
Phrases
58 Days Ago
merge from new_menu
58 Days Ago
Store localization
58 Days Ago
Steam inventory and workshop screens localization
58 Days Ago
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
58 Days Ago
Settings: - Localization tidying, added new tooltips and fixed some typos - Renamed Texture Mipmaps -> Texture Quality - Medium graphics preset use full resolution textures instead of half
58 Days Ago
Phrase property drawer fixes, added a revert button and RustText support
Rin
58 Days Ago
Added varied crate spawner grid
Rin
58 Days Ago
Restoring more Craggy Island features
58 Days Ago
merge from new_menu
58 Days Ago
Fixed remaining Application.isPlaying using the wrong namespace
58 Days Ago
Restored FPS slider behaviour, show "unlimited" when set to 0
59 Days Ago
merge from new_menu
59 Days Ago
Fire store init NRE
59 Days Ago
Merge from main
59 Days Ago
merge from main
59 Days Ago
merge from phrase_applybutton
59 Days Ago
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
59 Days Ago
Settings: - Fixed submesh issue on the tooltips when switching language - Crowdin URL clickable - Updated some tooltips
59 Days Ago
Add -> TryAdd in BuriedItems
59 Days Ago
Fixed SettingsGestureDraggable.OnDropped NRE
59 Days Ago
Reduce texture size and/or enable compression on some textures
59 Days Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
59 Days Ago
Premium icon doesnt use global mip map limits
59 Days Ago
New scene2prefab flatten hierarchy logic that actually flattens things
59 Days Ago
Fixed orientation breaking bits of it.
59 Days Ago
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59 Days Ago
merge from main
59 Days Ago
merge from new_menu
59 Days Ago
Added store static grids system, converted all the store static grids Refresh store on checkout Minor fixes
59 Days Ago
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
60 Days Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
60 Days Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
60 Days Ago
Fixed editor perf issue with UI blur material
2 Months Ago
Restored sofa and retro toolcupboard store page assets
2 Months Ago
Store analytics, added sources on all item grids
2 Months Ago
Update FGD - light properties descriptions Merge Hammer .tga spew names from x86-64 albedo.tga -> hammer_rt_albedo.tga
2 Months Ago
Restored sofa store assets
2 Months Ago
don't interpolate atmosphere density stuff when live editing
2 Months Ago
Added store.printGeneralStore
2 Months Ago
More decal fixes Beersplash. blood and alienflesh decals Fix Impact.Sand not working correctly when applied to models Clamp T/S on model decal textures that we override This fixes decals repeating a million times on some models, going outside of their bounds. Try to mitigate glass impact having green tint on models when stacked Fixed the rest of decals from Paint tool not working, or working poorly
2 Months Ago
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
2 Months Ago
Chandelier - Added blockout models to deployable prefab
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
2 Months Ago
Restored missing video miniature in store pages
2 Months Ago
Wider scroll hitbox for the general store
2 Months Ago
merge from new_menu