156,514 Commits over 4,536 Days - 1.44cph!

51 Days Ago
Add some better tooltips depending on what you pot
51 Days Ago
Minor colour changes
51 Days Ago
merge from waterwell_stock_decrease -> main
51 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
51 Days Ago
Create tests to confirm waterwell stock is correct
52 Days Ago
Cleanup method that returns max stock
52 Days Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
52 Days Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
52 Days Ago
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52 Days Ago
Poolball Shadows, highlights, stripes etc
52 Days Ago
Merge from boombox_volume_interact
52 Days Ago
Icons
52 Days Ago
Codegen
52 Days Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
52 Days Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
52 Days Ago
dartboard bullseye and win effect sounds
52 Days Ago
fix missing pool table deploy sound
52 Days Ago
Unsaved wip from yesterday
52 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
52 Days Ago
merge from sculptures - stone sculpture update
52 Days Ago
stone sculpture icon
52 Days Ago
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52 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
52 Days Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
52 Days Ago
better lod distances on dartboard and pooltable
52 Days Ago
Merge: from main
52 Days Ago
bar games sprays icons
52 Days Ago
merge from PlayerMaintainedMonuments/powergrid
52 Days Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
52 Days Ago
Merge from satellite_crash
52 Days Ago
Tank spinner has a wake and splash effect when active and moving.
52 Days Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
52 Days Ago
Merge from rb_oofed
52 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
52 Days Ago
create mip-filtered refraction texture before transparent geometry pass
52 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
52 Days Ago
Fixed Lua errors when auto refreshing SWEPs with some addons Partially fix up ToGL builds on Windows (from x86-64) Fixed alignment of textures in mat_texutre_list tiles Potential ToGL crash fixes for community shaders Cleanup: Removed 2 unused (C++) globals More hook return value optimizations * Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them
52 Days Ago
add override water blend slider and toggle
52 Days Ago
Merge from align
52 Days Ago
Merge from demos
52 Days Ago
More, and related refactor.
52 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
52 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
52 Days Ago
Fix satellite crates physics material and block player input
52 Days Ago
Run powerplant S2P again
52 Days Ago
Merge from PlayerMaintainedMonuments
52 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
52 Days Ago
Bunch more
52 Days Ago
merge from darts_game
52 Days Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board