194,758 Commits over 4,079 Days - 1.99cph!

60 Days Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times
60 Days Ago
reduce the alpha on the zone material
60 Days Ago
Merge from creative_alwayson
60 Days Ago
Fixed issues with HBHF sensor visualisation
60 Days Ago
fixed a spot where you could get stuck at satellite dish
60 Days Ago
Updated Construction and Weapon desc based on feedback, also fixed some grammar/typo errors
60 Days Ago
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60 Days Ago
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60 Days Ago
Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
60 Days Ago
Added support for tesla coil
60 Days Ago
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60 Days Ago
Change fogmachine and snow machine checks to work the same as everything else
60 Days Ago
Added support for igniter
60 Days Ago
Added HBHF sensor range visualisation
60 Days Ago
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60 Days Ago
Tests: replace Assert.AreEqual with Assert.IsTrue - Brings TickIntrpolatorCache test from 30s+ down to 6s Turns out AreEqual is slow and inflates the test times by quite a bit. Tests: ran unit test
60 Days Ago
Plugged existing AO texture into all variants of Snow Jacket
60 Days Ago
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60 Days Ago
Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.
60 Days Ago
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60 Days Ago
Updated TV collision and fixed emissive materials
60 Days Ago
Optim: TickInterpolatorCache reduce number of segments being copied when growing Unit test is still slow, need to dig a bit more Tests: ran unit tests
60 Days Ago
Added new baked AO to all variants of vagabond jacket
60 Days Ago
Updated First Aid Cabinet Collider Updated Wall Mounted Coat Hanger Collider
60 Days Ago
Added pump arm to sprayer entity, removed it from backpack model
60 Days Ago
Add a menu option to turn on/off drawing range volumes
60 Days Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
2 Months Ago
Merge: from parallel_validatemove - more debug to track down null baseplayer Tests: local editor SERVER+CLIENT session
2 Months Ago
merge from softcore_update
2 Months Ago
merge from softcore_update/deployable_corpse
2 Months Ago
workshop objs wip
2 Months Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
2 Months Ago
temportat DBS rebuild commit
2 Months Ago
Coffin corpse changes
2 Months Ago
Clean: fixing whitespace issues after auto-merge Tests: none, trivial changes
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
Condenser tank Collision update
2 Months Ago
Debug: sprinkling additional validation checks in ServerUpdateParallel Trying to narrow down at which point this null sneaks in Tests: none, trivial change
2 Months Ago
jungle_update -> Aux3
2 Months Ago
Old Tvs tweaks to prefabs and texture import options
2 Months Ago
Boomerang -> jungle_update
2 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
2 Months Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
2 Months Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
2 Months Ago
River source improvements
2 Months Ago
Detect water hits - handle it like the other projectiles
2 Months Ago
old radio material missed.. project save thanks Unity
2 Months Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
2 Months Ago
Horse Costume 4K textures
2 Months Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances