136,104 Commits over 4,444 Days - 1.28cph!

5 Years Ago
Tweaks
5 Years Ago
Tomaha headlight emission edit
5 Years Ago
mf main
5 Years Ago
Set up a new texture atlas and material called Shared_Light that all new vehicles can share. I've taken the light textures from the Tomaha snowmobile and added them here, updated the light UVs to match the new textures, and ported the lights over to used this new atlas. Going forward, we should be able to use this one material for all vehicle lights in the game.
5 Years Ago
Small Santa FX facelift Cheaper terrain spotlight on Santa, and better coverage on his own keylights. No black spots.
5 Years Ago
Merge from mutelist
5 Years Ago
Don't show friends list in mute list (was only on for testing)
5 Years Ago
Better UI for deleting players from the mute list
5 Years Ago
Setting up a material and atlas texture for a shared light, where all/most vehicles can share the same light material
5 Years Ago
Fixed Santa permanently pitching down 20 degrees and flying perfectly straight instead of "swimming" to different angles as intended. Regression introduced in 67335.
5 Years Ago
Merge from xmas_update_2021
5 Years Ago
Merge from fw
5 Years Ago
include .mat for the change of textures. Materials properly applied.
5 Years Ago
Fixed helmet overlays staying active after leaving first person spectate (either by switching to another player, going into third person or going into debug cam)
5 Years Ago
Minor UV edit
5 Years Ago
Changed the Tomaha snowmobile headlight materials and UV maps to match the standard headlight textures, so they can be emissive.
5 Years Ago
Merge from main
5 Years Ago
Updated Tomaha lights to use the new separated models. Still needs a mat/UV edit
5 Years Ago
Add support for removing players from mute list
5 Years Ago
Fixed missing texture references in Tomaha snowmobile material (from 67510)
5 Years Ago
Adjust centre of mass (both snowmobiles)
5 Years Ago
merge from xmas_update_2021
5 Years Ago
merge from xmas_update_2021/fw
5 Years Ago
Color fixes
5 Years Ago
Color palette tweaks
5 Years Ago
Fixed advent incorrect layer
5 Years Ago
fixed mortar champagne bounds
5 Years Ago
updated snowmobile model and textures rear suspension and track fix, ski shoulder 'boot' fix separated front and rear lights updated materials and prefab
5 Years Ago
merge from /xmas_update_2021
5 Years Ago
phrases
5 Years Ago
double door garland typo fix
5 Years Ago
Further adjust values
5 Years Ago
Reduce wheel collider damper and increase rigidbody inertiaTensor. Resolves the jitter at 16Hz
5 Years Ago
WIP UI for muting/unmuting players
5 Years Ago
Merge from xmas_update_2021
5 Years Ago
Fix server compile
5 Years Ago
Merge from fw
5 Years Ago
Merge from xmas_update_2021
5 Years Ago
Update manifest
5 Years Ago
Merge from autowalk
5 Years Ago
Exposed toggle duck and auto walk in the options (defaults to off and unset by default respectively) Move toggle duck to input class, now input.toggleduck
5 Years Ago
Compile fixes
5 Years Ago
Merge Main -> Snowmobile
5 Years Ago
Temp visuals for rear tread suspension on the Tomaha as well (the other snowmobile has no rear suspension)
5 Years Ago
Added global.toggleDuck
5 Years Ago
Hook up the temp ski suspension visuals
5 Years Ago
Setting up temporary suspension visuals
5 Years Ago
It was indeed a bug with FormerlySerializedAs and child prefabs. Hacked in a better fix. Here's the exact bug: - Base prefab has the new name (isMobile). - Child prefab has the older name (needsVehicleTick). - Base prefab sets isMobile to true. - Child prefab has needsVehicleTick on false. What should happen: Unity erases the needsVehicleTick entry and replaces it with an isMobile one. What actually happens: Unity won't let you change isMobile in the inspector on the child at all, and it carries whatever value needsVehicleTick was last set to. My fix here: Erase the needsVehicleTick entries manually from the child seat .prefab file data. Looks good; they now inherit correctly from the parent's isMobile setting.
5 Years Ago
Unity seat child prefabs were very confused about how to handle the new isMobile setting - I'm guessing due to its use of FormerlySerializedAs? Hacked the .prefab files directly to fix it
5 Years Ago
Set isMobile back to true on vehicle seats. This is actually needed to update the position of the LocalServerPlayer. This fixes snowmobiles not always allowing dismount.