157,333 Commits over 4,536 Days - 1.45cph!

1 Year Ago
Fix nothing rendering for real this time.
1 Year Ago
fix some missing guides, render alpha cutouts
1 Year Ago
Try a holistic approach to detect entities that can trigger a navmesh rebuild, remove component on foundation and barricade, fix navmesh not being rebuild sometimes after entity gets destroyed (collider still detected in same frame, or client collider picked up in editor), increase navmesh definition in and around player constructions
1 Year Ago
Mannequin Setup
1 Year Ago
1 Year Ago
Fix meshes not being properly collected, log time when building navmesh synchronously, fix not accounting for biome specific ores when adding nav blocker
1 Year Ago
scale lighting by scene ambient luminance, so it's not overly bright at night
1 Year Ago
Remove logs
1 Year Ago
Move everything to ai namespace, delete unused classes, move navmesh params to own file, add more safety checks in native code when creating empty navmesh, also save/load pending build operations, ignore trees, add navblocker to ores
1 Year Ago
Change undo/redo painting icons to be distinct from rotation controls
1 Year Ago
Add colourpicker to painting menu
1 Year Ago
Change OutlineManager to only use "PhysicsDebris" as the Vis.Entities() layer instead of every single layer - fixes 0.5ms lag spike every 0.5s
1 Year Ago
Added model greybox and material for Rust 12th birthday cake
1 Year Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
1 Year Ago
Rust 12th birthday cake greybox model pass. Added viewmodel, world model. Updated cake entity, item and projectile with new greybox assets.
1 Year Ago
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1 Year Ago
Add a small helper collider to fishing_village_b to prevent getting stuck https://files.facepunch.com/jacob/1b2911b1/ShareX_e7JzS9nG2E.jpg https://files.facepunch.com/jacob/1b2911b1/Unity_LEpW1Z6TJo.jpg
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1 Year Ago
merge from Puzzle_rooms
1 Year Ago
Added new material and texture for livestock