131,428 Commits over 4,232 Days - 1.29cph!

4 Months Ago
Pause and play the store hero video when you close and open the menu More logs for notifications
4 Months Ago
Missed files
4 Months Ago
Texture fix for Pilothazmat Backpack
4 Months Ago
PilotHazmat backpack textures updated
4 Months Ago
Set correct stencil states in all sub shaders that are used by indirect instancing in order to emulate what Unity normally does during the GBuffer pass
4 Months Ago
updated cinematic backpack textures
4 Months Ago
Implement indirect instancing without requiring monster meshes: - Use a command buffer to submit indirect draw calls referring to individual meshes - Monster meshes are disabled by default - Mesh Read/Write is no longer required - Should reclaim ~3 GB of VRAM and RAM - Calculate UV distribution metrics based on individual meshes rather than monster meshes
4 Months Ago
Instancing shaders now always access the IndirectDrawIndexedArgs buffer in order to retrieve the startInstance parameter which is no longer passed to Unity.
4 Months Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
4 Months Ago
Reset active item when disconnecting from the server.
4 Months Ago
Update: plug in batched occlusion logic - fix early-disposed container Need to figure out how to factor out the OnPlayerFound/Lost, but getting close Tests: 2p on craggy in editor - walked behind the mountain and disappeared
4 Months Ago
renamed flight recorder box to black box again
4 Months Ago
Update some tooltips to the new menui2 ones
4 Months Ago
▄▌▋ ▄▊ ▍▉▍ █▅▌▊▍ ▆▄▉ ▅▆▊▊▅▆
4 Months Ago
Pilot pack store page
4 Months Ago
Replaced blockout food display counter
4 Months Ago
call init on vhacd Paramters props to get legit default values
4 Months Ago
pilot pack sitem description
4 Months Ago
Update: plug in new batched server occlusion job Tests: none, need to hook up the calling code
4 Months Ago
new_menu2 -> main
4 Months Ago
Proposed fix for notifications
4 Months Ago
Remove logs for main
4 Months Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
4 Months Ago
new_menu2 -> main
4 Months Ago
Fix tutorial button not showing up when entering a tutorial Minor code cleanup Notification process wont skip all notifications if the data is incoprrect for one Disable top level rust plus button if in demo or not connected to a server (rather than inside modal)
4 Months Ago
Added updated pilot hazmat backpack cinematic textures and cinematic worldmodel
4 Months Ago
Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob Tests: inspected asssembly
4 Months Ago
Cherrypicked 127704
4 Months Ago
restore m_EnterPlayModeOptions
4 Months Ago
Update: batched OcclusionLineOfsight skeleton Tests: none, not engaged yet
4 Months Ago
Update: refactor server occlusion job to take out grid definition Prep for adding a batch version Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
4 Months Ago
Adding extra bone to pilot hazmat mask tube
4 Months Ago
Quick Join - Prevent local 'last connected' data from being overwritten by steam
4 Months Ago
Gameobjectlod burst cloth on pilot hazmat
4 Months Ago
Added helmet mat to lod3 of pilot hazmat
4 Months Ago
Merge from tugboat_toot
4 Months Ago
Configure max horn time and rate limit
4 Months Ago
helmet cinematic material fixes
4 Months Ago
Reduce terrain alpha cutoff range to 400
4 Months Ago
Fixed ambient lighting when switching between items in your hotbar
4 Months Ago
Merge from main
4 Months Ago
Merge from compass
4 Months Ago
Added Pilot Hazmat Cinematic Textures and Materials
4 Months Ago
Needle now moves when tapped during admire animation
4 Months Ago
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
4 Months Ago
Added cinematic textures and material for the pilothazmat backpack
4 Months Ago
subtracting 127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one" https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
4 Months Ago
update from main
4 Months Ago
Updated patterns
4 Months Ago
updated pilot hazmat lod albedo texture