202,056 Commits over 4,171 Days - 2.02cph!

5 Months Ago
Merge from /main
5 Months Ago
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5 Months Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
5 Months Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
edited tiger run animation
5 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
Missing file
5 Months Ago
Moved bear protection file to the right folder too.
5 Months Ago
Moved the croc protection file to the correct folder.
5 Months Ago
merge from invalidlanguage_fix
5 Months Ago
merge from server-subscribe-nre
5 Months Ago
merge from condition_bar_repair_fix
5 Months Ago
merge from fix_backpack_safezone_suicide
5 Months Ago
merge from frontier_unlock_fix
5 Months Ago
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5 Months Ago
Reduce buffer time
5 Months Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
5 Months Ago
Merge from rw_enable_fix
5 Months Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
5 Months Ago
Fixed errors with handling has clothing under checks
5 Months Ago
- Rename scripts - Setup wood armor pants
5 Months Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
5 Months Ago
Missed files
5 Months Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
5 Months Ago
Merge from rw_enable_fix
5 Months Ago
Possibly fixed the read/write errors on some colliders
5 Months Ago
main -> conditional_armor_meshes
5 Months Ago
Add some lerping
5 Months Ago
Rough direction pointing code
5 Months Ago
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5 Months Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
5 Months Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
5 Months Ago
Fixed potential GroundWatch NRE when loading old saves
5 Months Ago
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5 Months Ago
merge from blurrybeefix
5 Months Ago
merge from stretchyfishesfix
5 Months Ago
merge from fix_keylock_link
5 Months Ago
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5 Months Ago
Find furthest away destination point and set the length via that
5 Months Ago
Placement price checks, pickup gives you back cloth instead of the wallpaper item
5 Months Ago
Missing whitespace changes from public repo Restore IMaterial:GetColor4Part for now. Needs to be deleted once everyone updates.
5 Months Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
5 Months Ago
Merge from blowpipe
5 Months Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
5 Months Ago
Colors from C++ have their metatables Unifies how colors are pushed to Lua, removes hacks Added Panel:GetContentAlignment Added `trigger_teleport_relative` Added m_bBreakable to prop_door_rotating DataDesc Merged Pull Requests * TTT: Fixed inconsistency for default values in terrortown.txt * Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs * Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create Use Panel.GetContentAlignment to fix DButton text alignment With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones.