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122,435 Commits over 4,048 Days - 1.26cph!

3 Months Ago
exported crocodile sprint attack and turn animations after rig edit
3 Months Ago
merge from crafting_update
3 Months Ago
merge from crafting_update/visual_cooking
3 Months Ago
Disabled pooling on cooking wb
3 Months Ago
Optim: don't serialize bool in memory - we can rely on const strings instead Brings us a smidge closer to original api, but still slower(-12%). Tests: unit tests
3 Months Ago
Add missing state to croc
3 Months Ago
Delete unused asset
3 Months Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
3 Months Ago
Optim: allow pre-allocating of columns and rows - Rows were supported previously, but I didn't realize the call was going to the params overload, breaking the optim Inserts are 22% faster now, with 6 allocs per test run (except first run, for what-ever reason - need to explore) instead of previous 12k Tests: unit tests
3 Months Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
3 Months Ago
Update: update perf tests to use new apis Rip#2 - was testing old compat apis. And suprisingly, they were faster than new APIs. Well, there's still options that I haven't tapped into. Tests: unit tests
3 Months Ago
Wip croc intimidate turns
3 Months Ago
Fixed campfire ignition lag.
3 Months Ago
Visibility tweaks.
3 Months Ago
Optim: allow user to provide an optim hint if we'll be serializing to json This allows to skip table alignment logic. Still no effect on json perf tests(wat), I'm suspicious. Tests: ran the unit tests.
3 Months Ago
Fixed a bunch of shit making the cauldron FX hate the cooking wb. Cauldron flame no longer flickers. Cauldron visual meats are now fully submerged for lighting reasons, and you should always fully boil your human meat anyway.
3 Months Ago
Added shadowProjection to mandatory defaults, set to Stable fit. Remove option to change to close fit, removed convar.
3 Months Ago
force anything derived from BaseVehicleMountPoint to opt-in to get a VehicleFixedUpdate, no current cases as they don't need the boundary push behaviour and nothing is implementing it currently - avoids adding it to the AllMountables processing list so avoids unecessary null check overhead as well
3 Months Ago
Optim: disable json validation when streaming it with the new table Surprisingly has 0 effect on 4k perf - the bottleneck must be somewhere else. Tests: ran unit tests
3 Months Ago
exported crocodile turn anims with root motion
3 Months Ago
Bugfix: Fixing json serialization - Switching to System.Text.Json as it allows steamed serialization - Updated binaries, System.Text.Json deps got stale Text serialization is 2x faster in 4k perf test(62.5% less allocs), Json serialization is 12% slower(20% less allocs) Tests: ran the unit tests
3 Months Ago
merge from crafting_update
3 Months Ago
merge from crafting_update/visual_cooking
3 Months Ago
exported crocodile sprint atack anim after rig edit
3 Months Ago
Flame material test for culling bug.
3 Months Ago
Merge from crafting_update
3 Months Ago
PFX LOD tweaks.
3 Months Ago
Merge from cookingv2
3 Months Ago
Changed LightEx execution order, it was kickin in after AmbientLightLOD, causing it to register incorrect intensity values This fixes the cooking workbench oven turning into the sun when fading back in
3 Months Ago
Orchid, rose, sunflower clone seeds.
3 Months Ago
Bugfix: Fix ToString not aligning correctly for new table - Also increased correctness test data set to 128 rows Float size calculation could be improved, but I'll leave that till later as it's not trivial. Now to fix json serialization Tests: ran the unit tests
3 Months Ago
Use bool instead of trigger for croc intimidation
3 Months Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
3 Months Ago
stationary player helis return cached grounded state instead of always calculating it
3 Months Ago
merge from crafting_update
3 Months Ago
Remove temp edits that were added to root motion extractor
3 Months Ago
merge from crafting_update/visual_cooking
3 Months Ago
crocodile sprint attack anim re-exported
3 Months Ago
- Temp workaround to be able to test new crocodile attacks - Hook croc intimidation
3 Months Ago
Cooking workbench effect fixes: Split tea and oven effects, so cooking bread won't trigger the teas effects and vice versa While cooking bread, turning the BBQ on an off won't turn the fire off While cooking meat in the BBQ, starting and stopping bread from the mixing table won't turn off the fire
3 Months Ago
subs get boundary checks as well
3 Months Ago
merge from main
3 Months Ago
linked outbreak sprayer override controller to outbreak sprayer entity prefab
3 Months Ago
on by default
3 Months Ago
Orchid, rose, sunflower item icons.
3 Months Ago
fix some material issues with blowpipe
3 Months Ago
Fixed mixing table and cooking wb preparing sounds not stopping after a recipe finishes, introduced by 115218
3 Months Ago
Hook part of the new croc anims - idle - run, sprint - sprinting land and swim attacks - hit Some issues with extracting root motion from croc as it has a weird rig
3 Months Ago
created scientist_outbreak_sprayer.override controller and populated with 3p sprayer anims
3 Months Ago
Remove scrap crafting cost from workbench 2 and 3 Increased HQM cost