reporust_rebootcancel

129,521 Commits over 4,140 Days - 1.30cph!

3 Months Ago
Main menu quit modal
3 Months Ago
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Super basic flex scroll view implementation
3 Months Ago
▊█▌▌▌ ▍▋▋▇▋, ▅▄▌▅▊█▌
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▄▍▇▋ ▉▉▉▆▋▍ & █▅▇▉▅▇▋▍▆
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Store cart progress, tweaks
3 Months Ago
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3 Months Ago
Store cart baseline
3 Months Ago
main -> new_menu
3 Months Ago
syncvar_fixes -> main
3 Months Ago
Bootstrap font settings
3 Months Ago
Removed HDR to RustIcon color picker
3 Months Ago
Store overlay pages, font settings
3 Months Ago
In memory true again
3 Months Ago
syncvar_fixes -> aux3
3 Months Ago
Ensure resolver is disposed of properly after use
3 Months Ago
Throw build failed exception if sync var weaving fails Only create symbol reader provider if symbols
3 Months Ago
Disabled HDR on TMP text vertex color field for my sanity, it breaks the color picker
3 Months Ago
syncvar_fixes -> aux3
3 Months Ago
Only enable in memory reading for editor, build should be fine since its sequenced
3 Months Ago
syncvar_fixes -> aux3
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from wallpaper_nre_fix
3 Months Ago
Fixed wallpaper switching to mode 0 when deployed looking at an invalid block
3 Months Ago
merge from swapseat_hotbar_fix
3 Months Ago
Compile fix, forgot to save a file
3 Months Ago
merge from swapseat_hotbar_fix
3 Months Ago
Block belt input if you're swapping seats. Prevents seat switching keybinds triggering the hot bar selection Also fixes a longstanding double viewmodel issue when switching to the driver seat and deploying an item at the same time
3 Months Ago
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3 Months Ago
Ensure assembly resolver is disposed of properly. Prevents our stream from staying open and throwing copy errors.
3 Months Ago
New Weaver (Build & Editor) More reliable editor behaviour when swapping between build define symbols and scripts Some weaver cleanup and renaming
3 Months Ago
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3 Months Ago
Store progress: pack pages, featured pack system
3 Months Ago
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3 Months Ago
merge from main/sound_misc_may_2025
3 Months Ago
merge from main
3 Months Ago
water light/med footsteps use foostep-med sound template
3 Months Ago
fix water jump start/land effect prefabs not playing sounds
3 Months Ago
▉▌▇ ▄ ▊█▋▆▋▅ █▅▉▊▅▆▍ ▆▊ ▇▇▋▇ ▉▌▋▌▋ - ▉▆▄▇▊▌▅ ▊▌▅▆▄▅▌ ▇▄█'▅ ▋▅▆▊ ▊▆▆▅▍▋█ ▌▅▍▊▍'▊ █▄▄▉ ▊▉█▇▌▄ ▊▅██ ▇▄▋▍ ▊█▍ ▊▌▅█▌▇ ▅▄▍▇ ▇▅▅▌▍█ ▊▄ ▊▋▆ ▋▆▉▍▉'▇ ▅▌█▍▍▉▋▌ - ▆▍▄▋▅ ▇▆▍▊▆ ▄▆▉▇▊▄▌ ▄▊▊ ▌▉▉▉▇▍-▄▆██ █▊█ ▄▋▉▊▇██'▄ ▌▊ ▇▍▆▌ ▋▅ ▇▄▍▌▄▍ ▋▇▉▇▅▆▄█ ▅▋█▌█▊ ▅█▉ ▉▅▊ ▍▍▆▉▅▅▇ ▄▄ █▉▋ ▇▄▍▅▅ - ▍▇▆▍█ █▉▉ █▇▅▄ ▍▉▇ ▊█▄▌▄▍ ▆▄▍ ▍▇▋▆ ▊█ █▊▍ ▇▉▆▍▊▉ & █▋▄▊▋▆▄▅ ▍▅ ▄▍▄▅ ▅ ▅▋▆▇▍▄ ▊▇▌▍▍ █▅ ▉▍▅▋▋█▇
3 Months Ago
Merge from catabees
3 Months Ago
Fixes
3 Months Ago
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3 Months Ago
remove Bush from validImpactLayers on player_model BaseFootstepEffects (fixes wood footsteps playing when ray trace hits the collider that hides bushes under construction)
3 Months Ago
Fix compile errors