reporust_rebootcancel

134,487 Commits over 4,444 Days - 1.26cph!

5 Months Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
5 Months Ago
Compile fix
5 Months Ago
merge from main
5 Months Ago
Slightly delay BakeDragAngles on init
5 Months Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
5 Months Ago
merge from main
5 Months Ago
merge from naval_update
5 Months Ago
Better check for helicopter smuggling when crossing to the deep sea
5 Months Ago
merge from main
5 Months Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
5 Months Ago
merge from main
5 Months Ago
frameless canvases - moved tape outwards to improve tiling
5 Months Ago
merge from artist_pack_dlc
5 Months Ago
Tweaked light-up frame sockets so they don't stick in wall too much
5 Months Ago
Merge from parent
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from small_engine_colliders_fix
5 Months Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
5 Months Ago
Paintable windows are destroyed when a player boat sinks
5 Months Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
5 Months Ago
Started work on setting up performance tests for shadow presets
5 Months Ago
meds box guide mesh and gib surface property on prefab
5 Months Ago
adaptor position on scrap, stone, ammo, explosive box
5 Months Ago
Merge from artist_pack_dlc
5 Months Ago
Merge from main
5 Months Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
5 Months Ago
artist pack deployable sounds
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
Merge from naval_update
5 Months Ago
Merge from naval_missions
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
Merge from parent
5 Months Ago
Merge from naval_update
5 Months Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
5 Months Ago
Merge from naval_missions
5 Months Ago
Merge from main
5 Months Ago
Update manifest (manifest)
5 Months Ago
Update manifest (prefabs)
5 Months Ago
merge from naval_update
5 Months Ago
Optimise HasRequiredItem
5 Months Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
5 Months Ago
Tweaked colliders on the small engine deployable prefab
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Only show block and deployable limits if enabled and above a threshold.
5 Months Ago
NRE fix for construction with no deployable component (building blocks)
5 Months Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
5 Months Ago
Always show the edit/finish options but show an error toast when on cooldown.