reporust_rebootcancel

121,631 Commits over 4,048 Days - 1.25cph!

30 Days Ago
merge from Easter_event_2025
30 Days Ago
progress on underwater effects using new way with underwater volume meshes
31 Days Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
32 Days Ago
Looping iteration.
32 Days Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
32 Days Ago
merge from main
32 Days Ago
merge from vendingmachine_storageadaptor_fix
32 Days Ago
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32 Days Ago
merge from egghunt_fixes
32 Days Ago
Blank slate to start work on a new menu
32 Days Ago
Fixed eggs spawning in ice lakes Fallback to terrain height when the raycast didnt hit
32 Days Ago
initial prefab setup and folders for jungle/aztec ak
32 Days Ago
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set Tests: ran unit tests + staging demo playback
32 Days Ago
added pipe mesh to the ziggurat
32 Days Ago
Cleanup, removed logs
32 Days Ago
Cocoknight armor update
32 Days Ago
Updated Cooked Snake Material Updated Game Manifest Added back Raw Snake Meat Textures
32 Days Ago
Eggs spawn at water level
32 Days Ago
Updated LOD distance
32 Days Ago
Tests: adding TestWaterIgnoreConsistency to further narrow down what is going wrong Tests: ran new unit test, it does fail as begrudgingly expected
32 Days Ago
Client optims: - Removed Update call from egg entity, moved to a single manager updating all of them - halved the cpu time - Enabled pooling
32 Days Ago
Prevent tigers from fighting panthers all the time
32 Days Ago
Zigg tank large -Collision update -LODs -Repack UVs -Feedback pass
32 Days Ago
Allow setting a custom initial orientation for projectiles
32 Days Ago
Merge from jungle_update (different tiger spawning rules)
32 Days Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
32 Days Ago
Removed Old Snake Raw Textures
32 Days Ago
Added in Snake Raw Meat and Cooked Meat Materials and Models Setup Snake Cooked Meat Materials and World Model
32 Days Ago
Merge from env_volume_performance_testing
32 Days Ago
Set indirect specular render target's alpha to zero when subsurface scattering isn't in use to avoid rendered icons from having back backgrounds
32 Days Ago
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32 Days Ago
Enabled raycasting on egg spawned during the event
32 Days Ago
Easter egg hunt improvements and fixes: - Egg spawn pos is now raycasted instead of using the terrain height map - fixes eggs spawning inside rocks, player bases etc - Initial eggs spawn uses raycast commands and is budgeted and spread out during warmup time
32 Days Ago
Adjusted base clip distance
32 Days Ago
Prepped prefab for cull volumes.
32 Days Ago
merge from groundwatch_nre_fix
32 Days Ago
Fixed vending machine storage adaptor pipes always being blocked
32 Days Ago
merge from Easter_event_2025
32 Days Ago
prefab cleanup - added guard rails
32 Days Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
32 Days Ago
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32 Days Ago
Merge from env_volume_performance_testing
32 Days Ago
Merge from main
32 Days Ago
Fixed the issue with the skin's speculer when using subsurface scattering and deferred indirect lighting
32 Days Ago
added the new terminals and electric boxes to the scene
32 Days Ago
Zigg tank update
32 Days Ago
Merge from /main
32 Days Ago
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32 Days Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable