reporust_rebootcancel

122,289 Commits over 4,048 Days - 1.26cph!

53 Days Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
53 Days Ago
wip patched in DBS
53 Days Ago
New: TickInterpolatorCache - a sparse, bulk TickInterpolator array - Comes with it's own stress tests (they pass, but need to investigate perf) - Depends on PlayerCache, but I need to modify it to provide more stability Building block towards jobifying tick history processing. Tests: ran unit tests
53 Days Ago
merge from softcore_update
53 Days Ago
merge from softcore_update
53 Days Ago
merge from softcore_update/deployable_corpse
53 Days Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
53 Days Ago
merge from softcore_update -> aux2
53 Days Ago
merge from respawn_changes -> softcore_update
53 Days Ago
Potential fix for anims not being cancelled properly
53 Days Ago
female prefab setup
53 Days Ago
merge from jungle_building_skin_merge
53 Days Ago
rebuilt manifest
53 Days Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
53 Days Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
53 Days Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
53 Days Ago
Horse costume lods
53 Days Ago
Move drop backpack to `WoundedStartSharedCode()`
53 Days Ago
Fix drop backpack for wounding not being called when the player is set to crawling
53 Days Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
54 Days Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
54 Days Ago
merge from softcore_update
54 Days Ago
merge from softcore_update/deployable_corpse
54 Days Ago
Handle all default items, not just rocks and torches
54 Days Ago
Corpse spawning checks fixes
54 Days Ago
Range checks, wip
54 Days Ago
Chicken costume burst cloth setup
54 Days Ago
Ensure rocks, torches and other starting items are never reclaimed
54 Days Ago
54 Days Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
54 Days Ago
removed unnecessary NoAlias attribute
54 Days Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
54 Days Ago
jungle_update -> Aux3
54 Days Ago
Boomerang -> jungle_update
54 Days Ago
main -> Boomerang
54 Days Ago
Adjusted icon again
54 Days Ago
More compile errors
54 Days Ago
- Compile errors - Recalculate bounds
54 Days Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
54 Days Ago
Added AO and specular to Beenie Hat
54 Days Ago
merged from jungle_building_skin
54 Days Ago
Reduced snake health
54 Days Ago
Custom SMG - Narrowed 3P sight to match the 1P model
54 Days Ago
Venom icon settings
54 Days Ago
merge from main
54 Days Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
54 Days Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
54 Days Ago
merge from softcore_update
54 Days Ago
merge from softcore_update -> respawn_changes
54 Days Ago
merge from softcore_update