reporust_rebootcancel

145,623 Commits over 4,444 Days - 1.37cph!

46 Days Ago
merge from automated_testing
46 Days Ago
merge from automated_testing/export_optims
46 Days Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
46 Days Ago
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior
46 Days Ago
merge from main
46 Days Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller
46 Days Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
46 Days Ago
server_browser_update_2 -> main
46 Days Ago
- Increased distance/player score to 50-50 for default sorting - Compile fix
46 Days Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
46 Days Ago
- Add distances away to each of the servers in km - Convert it to miles if in the USA
46 Days Ago
Some cleanup. Convar some hardcoded vlaues
46 Days Ago
Merge from main
46 Days Ago
Dont disable the country selection button
46 Days Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
46 Days Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
46 Days Ago
krieg chainsword better charm positon
46 Days Ago
Resetting lights to their original shadow strength when shadow caching is disabled
46 Days Ago
merge from mortar_prototype
46 Days Ago
Fix compile error
46 Days Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
46 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
46 Days Ago
Fix a bunch of the country select settings
46 Days Ago
merge mortar_prototype to main
46 Days Ago
merge aim blending for mortar to mortar_prototype
46 Days Ago
industrial garage door - merged sub objects on skin model
46 Days Ago
merge from mortar_prototype
46 Days Ago
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46 Days Ago
Merge from main
46 Days Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
46 Days Ago
Commiting a bunch of shelved wip
46 Days Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
46 Days Ago
Forgot to refresh the test list
46 Days Ago
merge from automated_testing
46 Days Ago
More work on kitchen lino for penthouse apartment
46 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
46 Days Ago
merge from automated_testing
46 Days Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
46 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
46 Days Ago
removed dummy from hierachy and re exported fbx
46 Days Ago
vendingmachine_updateammocount_nre -> main
46 Days Ago
Properly fix the bug
46 Days Ago
merge from main
46 Days Ago
Update animator to include blend trees
46 Days Ago
merge from main
46 Days Ago
Fixed tutorial completed commands not running quietly
46 Days Ago
Fix update ammo count nre
46 Days Ago
merge from automated_testing
46 Days Ago
merge from automated_testing/raiding
46 Days Ago
Another raiding test and some inspector tweaks