122,204 Commits over 4,048 Days - 1.26cph!
Changed smoothness on the wood material
Fix drone not resetting state when ending remote control
Add first pass on an edit screen to allow modifying map markers after they are placed
Supports changing icon and colour
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Cleanup of my TV Static shader and enable HDR colour
Subtract
79900, go back to my TV static shader
Discovered we already had a TV static shader. Remove mine and switch to it. Also fixed snow.tga being 8x larger than necessary (each pixel was scaled to 4x4 pixels).
Reimplement colour/sprite swaps boilerplate, most of it left over from the last implementation
Improved gun aiming system, no more jitter bug
ptz missing face fix
will need some adjusting to preserve current deployment behaviour
Separated gun rotation from eye angle. Cast a ray from the eye to its hit point, and have the gun aim at that point. Allows the eye and the gun to be at different locations and still aim perfectly.
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anyone can pick up deployed RF c4
More dressing polish
Added environment volumes to all tunnel prefabs
Scene2Prefab
Make logs related to changing RC identifiers editor only
added manual render bounds ovveriding for weapons that need it.
applied to dbs.
Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
Added a precomputation step to cache placements
Fixed incorrect materials applied to drone propellers (drone.deployed)
ferry skybridge wip, some positioning tweaks
bunch of weapon config updates
Updated quarry deployable files
merge from vending_drop_loot
network++
Phrases
codegen checks
PTZ Camera desc update - fixed typo
PTZ world model