reporust_rebootcancel

126,763 Commits over 4,109 Days - 1.29cph!

2 Years Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
2 Years Ago
wip test code/changes for supporting re-using weapon rack functionality for visual looting/set dressing
2 Years Ago
Fixed broken river shader when water reflections were set to 0
2 Years Ago
Can no longer deploy deluxe christmas lights on doors (since they don't move with the door)
2 Years Ago
fixed Brick half wall hard side blocking triangle foundation placement
2 Years Ago
fixed foundation triangle conditional corners see through side, adjusted colliders as well.
2 Years Ago
fixed LOD1 on block.stairs.Lshape brick skin
2 Years Ago
improved brick ramps gibs
2 Years Ago
old tv lods and prefab
2 Years Ago
Several changes to try and reduce the likelihood of industrial pipes getting deleted when upgrading grades: -Change the prevent building volume that is spawned along pipes to a capsule collider to better match the pipe shape (was a box) -Increase the offset from walls that pipes are placed at (0.03->0.04) -Decrease the prevent building volume size on pipes (was a 0.05 box, now a 0.035 capsule) -Reduce the size of the building block bounds check when checking for offending pipes by 3%
2 Years Ago
Deleting window.bars brick version as not needed
2 Years Ago
remodelled the brick window block to have a rectangular shape like other blocks
2 Years Ago
Grab 2021 fixes
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Convert rocks
2 Years Ago
See if instanced rendering will work with world prefabs (rocks)
2 Years Ago
FT S2P
2 Years Ago
Fixed Ferry Terminal spawning in arctic biome
2 Years Ago
merge from main
2 Years Ago
Also remove MeshFilter & every RendererBatch
2 Years Ago
merge from main
2 Years Ago
Missed files
2 Years Ago
network++ Phrases Typo fixes
2 Years Ago
merge from combat_knife_mission_fix
2 Years Ago
Add `StripChildren` component to all building block prefabs
2 Years Ago
Automatically add `StripChildren` component to building blocks when using tool to convert to instanced rendering
2 Years Ago
Disabling graphics jobs on Mac again (seeing the crash on M2 even though testing on M1 and x86 seemed to indicate the issue was fixed)
2 Years Ago
Reverted flashlight projector changes to previous values
2 Years Ago
Merge from main
2 Years Ago
Merge from save239
2 Years Ago
Merge from main
2 Years Ago
Subtracting the subtract of 84325 (merge conflicts)
2 Years Ago
Fixed moonpool prevent building volumes now being too small
2 Years Ago
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
2 Years Ago
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2 Years Ago
Slight tweak to the change in 84337 to ensure containers can be in the output/input list twice
2 Years Ago
Increased tugboat flatWaterLerp to 0.4. Let's still bump on the waves a bit.
2 Years Ago
Removed unused buoyancy waveHeightScale var.
2 Years Ago
Set up Water5 correction forces for Tugboat
2 Years Ago
Decreased tugboat drag. Set tugboat MaxVelocity value.
2 Years Ago
Replaced top-tier door concave mesh collider with four primitive colliders, so that it can work on rigidbody vehicles like tugboat with full physics interaction. Fixes thrown weapons no sticking to it
2 Years Ago
Fixed explosives on doors on tugboat damaging tugboat instead of door
2 Years Ago
Improved caching of industrial connections in some problematic configurations
2 Years Ago
Added flatWaterLerp variable to buoyancy, allows a buoyant object to control how much it's influenced by the waves/ocean system vs treating the ocean as a flat plane Set the tugboat to 0.2 (0 = flat ocean, 1 = full waves) for better stability in deep water Fixed setting env.oceanlevel convar causing NRE's on client
2 Years Ago
Fixed wooden signs attached to the tugboat incorrectly modifying the texture on all signs on the boat
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago