122,193 Commits over 4,048 Days - 1.26cph!
Fixed some components not appearing in the industrial conveyor filter dialog
horse double saddle model - fbx
textures, material , prefab setup
Fixed some rng issues, discarding instances that overlap
Compile fix for unity 2021
NMS dressing and decal pass
Added more rocks to the warhead area
Added more cover
Scene2prefab
added legs to eggsuit to avoid clipping issues, set up prefab, added female variant and linked to clothing script on prefab
rustige_egg_f anim controller changes so the open/close anims blend properly
rebuilt rustige_egg_f with correct bone rotation to fix egg rotate, anim issues. Glitzed up the icon. Lightened gold material
setup some test weapons for standing rack.
test save.
Added missing oilrig textures
Copy across the underwater_cinematic convar from media_projects, but modify to only disable the bubble effects, wiggle and blue post effects
This will need some manual merging to bring it in line with the media_projects version
Weapon socket position adjust
Smooth interpolation of gun position on clients using GenericLerp
cave_entrance_c .meta file
Don't allow C4 to stick to drones
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Brief over-distance battery fire FX prefab file.
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
Trying a different method for turret aim control. Use standard eye movement as the basis.
Added 1st person deploy sound for detonator
Change drone to use a box collider instead of mesh collider
Don't allow RC controlling an autoturret while it is booting
Update bandit town hlod mesh to remove the softcore reclaim terminal
Updated m92 reload time to match animation lengths
PlayerInput ApplyViewAngles mounted code refactor/cleanup
Fixed pipes leaving behind prevent building volumes when the entity that owns them gets destroyed/picked up
Turret aiming working (though a bit clunky)
Revert split output item calculation to last months behaviour, just divide each stack via number of outputs
Note that the new behviour to not place items in daisy chained containers until the prior containers are no longer valid still applies, although those containers will still have a divided amount allocated to them and it will reduce overall throughput
Gunner view can look around - kind of. Needs some fixes