reporust_rebootcancel

126,653 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Merge from diversuit
2 Years Ago
Replaced unreliable ShadeSH* calls with our own AmbientLighting
2 Years Ago
ferry drawbridge - plugged some mesh holes
2 Years Ago
dressing
2 Years Ago
removed the incline ladder from ferry drawbridge
2 Years Ago
turn tests
2 Years Ago
exported divertorch admire animation and applied to diver_torch.anim.controller
2 Years Ago
dressing
2 Years Ago
rope hook model and prefab
2 Years Ago
Pass the players model state as well as flags when evaluating which bone position data to pick Added climbing, ducking and swimming Fixed eye transform missing on new ragdoll, causing death cam to not move with ragdoll Adjusted eye transform slightly so that it doesn't clip through geometry as much (is still clipping a bit, needs some work)
2 Years Ago
Merge from main/shader-improvements/merge/aux2merge/final/final2/final2 (2)/new folder
2 Years Ago
Implemented a fixed offset to the sleeper pose to fix the incorrect rotation. Why do sleepers need this but no other poses do?
2 Years Ago
Removed unused and broken dependencies from RustStandardShaderGUI
2 Years Ago
merge from static props
2 Years Ago
PlayerBonePositionDataEditor inspector - put the button at the top.
2 Years Ago
ferry terminal S2P
2 Years Ago
placed some rope ladders
2 Years Ago
tweaked rope ladder type 1 to blend from a capsule trigger into a box up top so we don't catch players into it when walking overhangs
2 Years Ago
fixed warehouse doors culling too soon
2 Years Ago
merge from main
2 Years Ago
static rope ladders set - models and prefabs
2 Years Ago
Unsaved
2 Years Ago
Anim import preset
2 Years Ago
Rig backup
2 Years Ago
Hazmat suit skeleton prefabs + variants + menu lists
2 Years Ago
2 Years Ago
Fixed ragdoll incorrect orientation on death on server. Use eye.bodyRotation for the ragdoll spawn instead of transform.rotation.
2 Years Ago
'No sunlight' and 'underwater lab' environment volume prefabs
2 Years Ago
Setup placement guide meshses
2 Years Ago
Fixed materials
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Forgot to assign skin when sending global entity to client
2 Years Ago
Use transform.position when updating train position, instead of rigidbody.position or rigidbody.MovePosition. I discovered only transform.position correctly moves parented rigidbodies (like ragdolls) along with the train as if they're in local space. THIS FIXES RAGDOLLS FLYING OFF.
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
More tug things
2 Years Ago
Merge from save239
2 Years Ago
My collider changes messed with the scrap heli inertia tensor. Manually set it to the old, known-good values.
2 Years Ago
Further cleanup of scrap heli
2 Years Ago
Forgot to save the latest prefab
2 Years Ago
Rebuilt the collision setup for the scrap heli, using all convex colliders. This allows ragdolls and items to collide with all parts of the mesh. Made a few new convex mesh colliders to help build it.
2 Years Ago
Fixed normal renderers not actually being disabled (broke after moving disabling to PreProcess)
2 Years Ago
Progress
2 Years Ago
Added 2 revisions to the gun racks. Large Horizontal and Large Tall - still need to tweak the textures ever so slightly - updated corresponding deployables for testing
2 Years Ago
Add ability to disable instanced rendering for a prefab via InstancedMeshFilter
2 Years Ago
Exterior lighting & exhaust WIP
2 Years Ago
Renamed InstancedRenderComponent to InstancedMeshFilter Material & prefab changes after enabling GPU instancing / using InstancedMeshFilter
2 Years Ago
v_ & w_ diver assault rifle fbx file updates world model now has reduced lod chain, starting from the original LOD2 which is now acting as LOD0
2 Years Ago
Tweaks to make the chain look less floaty Add support for rotation constraints to FP.BurstCloth
2 Years Ago
merge from shader-improvements/merge/aux2merge/ merge hell