reporust_rebootcancel

122,043 Commits over 4,048 Days - 1.26cph!

2 Years Ago
▄▍▉▋ ▍▅██▄▆ ▋▊▉▅▊ ▇▍▄█▄▉▆▄ ▉▅▅▋▉▋▇▋▋▋ ▅ █▊▉ ▍█▅█▇▅█▅ ▆▍▌▍ - ▍▌▍▆▉█▌▍▄▉▋▇▍▋
2 Years Ago
▉▊▌ ██▆▄▍▍: ▍▍▌▌▉▍▊_▉█▇▊▇_▍▌▅▄▉▌▍█ ▉▇ █▇▄ ▄▉ ▊▆▆▉, ▊▄▉ ▇▊▇-▊▌▌▌▋ ▉█▇▆▉▌ ▋█▍▇▅█▇▉█▉ ▋▉▇▍▆▅ ▌▍▆█▉ ▉▋ ▌▄▄▉▌ ▌▍▍▌▉▋ ▍▌▆▅▉▉▅▋ ▅▌▌▇ █▌ █▇▊▇▍▄▇▅▋ ▄▇▄▍▉▋ █▉ ▍▍▊▄█▌▋█▊▆▋█▌ ▄▊▊▊██▇▉▌.
2 Years Ago
Added a "Too many outputs" and "Too many inputs" HUD warning when looking at a conveyor with too many inputs/outputs (the limit is 16) Requires TC auth and player holding wire tool Can now rotate conveyor when placing
2 Years Ago
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2 Years Ago
Fixed conveyor passthrough getting disrupted when changing an industrial connection
2 Years Ago
▌▊▍▄▇ ▅▍█▄▇▌▇ ▄▍ ▄▇▉▄▆▍█▆-▊▋▇▄▌ ▉█▌▋▊▉▍ ▊▆▌ █▄▉▇▅▉▉ ▍▅▆ ▋▅▍▌▇█▍▌ ▉▍▆▊▇, ▆▇▍ ▅▉▅▌▅▇ ▋█▅.
2 Years Ago
Fix blueprint filters not working (regression) Containers can no longer deposit items into the same container that they have extracted the item from
2 Years Ago
Merge from parent
2 Years Ago
Merge from parent
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
▅▇▇▊▇ ▉▍▌▋▆▋▋█▆▇█▍▆▍▋▍▉ ▋▌▇▍ █▋█▄▊▋▄ ▊▋ ▋▋▍ ▅▇▌▄▆▆ ▅▉▉▉▄█
2 Years Ago
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2 Years Ago
Merge Main -> Misc Fixes Feb 23
2 Years Ago
Final turbine fx
2 Years Ago
Iteration on engine & lighting.
2 Years Ago
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2 Years Ago
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▍▌▄ '█▆▅▍▇_▅▉▇▅▉▅ <▄▇▋▆▅█> <▅█▌▋█▆>' █▌█▊▍▅█ ▍▊ ▉▋▆▆ ▌▊ ▄▊▍▌ ▍▊ ▅▆▊▆ ▇▇▋ ▌▉▍▆▍▍▋▅▌█▉ ▆▋▊█▉▉
2 Years Ago
▍▆▊ ▄▇█▄▇▌▌ ▌▉▅▅▊▄▍▄▄▋▌.▍▉▄▆▄▋▉ ▌▄ ▆▉▊▌▍ █▅▌▌ ▋▄█ ▉▋▌▆▍▄▄▇▄ █▌ ▇█▍▋▉▋▇▊
2 Years Ago
▌▊▆▊█
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Manifest fast rebuild
2 Years Ago
Nuclear missile silo LOD/COL progress
2 Years Ago
Remove the old LootWagonOptions prefabs
2 Years Ago
NRE fix
2 Years Ago
Scene backup. FX meshes & related files.
2 Years Ago
compound s2p
2 Years Ago
compound HLOD update
2 Years Ago
compound graffiti models/textures/prefabs
2 Years Ago
compound topologies painting
2 Years Ago
update to slide back anim mask settings
2 Years Ago
Peg fix
2 Years Ago
adding hurt volumes to compound walls barbed wire
2 Years Ago
reload/unload weapon ammo sounds
2 Years Ago
Merge from main
2 Years Ago
merge from save233 - minor fixes
2 Years Ago
Merge from industrial
2 Years Ago
Increase maxItemStacksMovedPerTickIndustrial default to 12
2 Years Ago
Only apply the maxItemStacksMoverPerTickIndustrial convar per container
2 Years Ago
Fix mission scriptable object preview rendering wrong in the object picker (can't use EditorGUILayout for it) Also seems to have fixed the inspector preview not being resizable
2 Years Ago
Rename the conversation condition type enum members so Unity renders them nicer
2 Years Ago
Expanded the action string stuff in the dialogue editor so templates can be specified Allow selecting type 'assign mission' which shows a field for the BaseMission so it generates the correct action string internally Also made this backwards compatible to not break existing conversations
2 Years Ago
Allow specifying mission conditions in the dialogue editor using a reference to the mission asset instead of copy pasting its ID in Keep it backwards compatible to not break existing conversations
2 Years Ago
▌█▄▌▇ ▇▆▋▄ ▊▉▅▇▅ ▍▋▄▄▅ ▆█▉▉▆▇.
2 Years Ago
Restore research bench loot panel in the loot panels scene Fixed case where default items couldn't be researched Fixed some text overlap when researching a default blueprint that requires a workbench
2 Years Ago
Merge from main