122,053 Commits over 4,048 Days - 1.26cph!
Fixed being able to pickup locker while storage adaptor is attached
Restored attack heli ground control, but at a reduced amount
NPCs can specify separate SoundDefinitions to use for idle footsteps
NPC idle foosteps are occludable
Set up horse idle footsteps
Fixed scrap heli being on fire all the time
Motion inheritance progress
Mat vertex displacement fix
In flight emission-over-time damage stuff WIP
merge from main -> door_unlock_fix
setup some test weapon configs for rotation
tweaking perimeter wall for flush placement around garages
SmallScope remake
models, textures and material setup
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Compound cover and flow polish, narrowed some areas down a notch for extra coziness
static version of small planters for decor and misc
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WIP process for setting default skin tone for emoji
Initial support for multiple skin tones per emoji (supports + notation so :happy: :happy+1: :happy+2: etc)
Fixed furnace power PowerConsumption = 3
fixed conveyor volume not equal on top and bottom
Don't include default ammo in ammo list if you don't have any.
Restore UI and manifest after merge.
Fix accidental file change commit
re-disable fishing_village c xmas decor
merge from save233 - minor changes
Metal gib sfx for crafter, combiner, splitter, adaptor and conveyor
Revert some angle calculation changes from the code review in the pipe mesh generator as it was causing artifacts
Show the too many inputs warning if the conveyor is at the limit, rather than beyond the limit