reporust_rebootcancel

121,888 Commits over 4,048 Days - 1.25cph!

2 Years Ago
Re-implemented clientside brain state listening as an interface, IClientBrainStateListener. Moved client state based facial blendshape control from GingerbreadBrain to GingerbreadNPC
2 Years Ago
Increased gingerbread dungeon navmesh resolution so that the navmesh isn't floating way off the floor and with large ramps
2 Years Ago
Fixed gingerbreads damaging each other
2 Years Ago
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2 Years Ago
Fixed horses often dismounting the player on top of the horse. Horse dismounting will now prioritise the left and right side dismount points. Also lowered the default ground-based dismount points to near the ground, with backup dismount points that are higher up.
2 Years Ago
Fix exit dungeon cells rendering a gap on the map (LOD5 is missing a bit of the path, switched to LOD4 instead)
2 Years Ago
Offset the map while in a dungeon so that it roughly lines up with where the entrance is
2 Years Ago
2 Years Ago
Merge from main -> cached_server_browser
2 Years Ago
Light fixes
2 Years Ago
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2 Years Ago
Scene progress
2 Years Ago
Tweaked cream pile spec texture to make it work as an SSS map This was done to make the cream pile in the collapsed tunnels look better
2 Years Ago
trying to debug some weird shit
2 Years Ago
Tweaked xmas tunnel lighting Placed gumdrop lights in clumps and more randomly
2 Years Ago
gingerbread footsteps, impacts, and crumble sounds
2 Years Ago
enabled shadow casting on LOD0,1 of codelock
2 Years Ago
Scene backup
2 Years Ago
updated m92 slide pose, updates to controller
2 Years Ago
Tweaked gumdrop materials Converted them to specular boosted glare and added custom emissive textures Updated gumdrop prefabs
2 Years Ago
fix some changes that got lost somehow
2 Years Ago
adding renderer batch script to queue barriers replacing the models by prefabs in the scene ferry drawbridge update with wip model
2 Years Ago
Added pipe wrench tool for industrial pipes - added viewmodel and prefab - added world model w/ lods and prefab - material and textures
2 Years Ago
slide state changes for p17, SAP, and m92 (wip)
2 Years Ago
data tweaks
2 Years Ago
more AI data
2 Years Ago
first pass AI data
2 Years Ago
merge from ai (still wip)
2 Years Ago
fix AI cover directions in dwellings
2 Years Ago
mp5 not chainsaw
2 Years Ago
Fix gingerbread agent type and walkable mask
2 Years Ago
wip AI conversion for gingerbreads code gen
2 Years Ago
Added gibs to gingerbread wooden crate
2 Years Ago
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2 Years Ago
Generate the pipe meshes in a threaded job (non-burst unfortunately)
2 Years Ago
Menu prefab update
2 Years Ago
Unsaved Dweller skeletons, updated existing pose prefabs (mat fixes)
2 Years Ago
Dir change
2 Years Ago
Manifest update
2 Years Ago
Poster scene backups
2 Years Ago
Merge from xmas_2022
2 Years Ago
merge from main
2 Years Ago
Disable underground layers for network visibility grid Recalculate network groups for entities when loading saves
2 Years Ago
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2 Years Ago
Fixed one rowboat mount point not working
2 Years Ago
Lighting pass on Bandit WIP
2 Years Ago
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2 Years Ago
updated with damian's new prefabs
2 Years Ago
Create, size and init an AIInformationZone for dungeon instances. AIInformationZone can be manually init'd.
2 Years Ago
dwelling prefab spawns gingerbread man