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126,873 Commits over 4,109 Days - 1.29cph!

2 Years Ago
Fire fixes & iteration
2 Years Ago
Bounce light tweaks inside FX prefab for shifted props.
2 Years Ago
Emissive texture to Bilinear instead of Mitchell. Less haloing.
2 Years Ago
Lighting prefab backup
2 Years Ago
Near plane & bias tweaks for door leakage.
2 Years Ago
Added new computer cabinets to the scene Scene2prefab
2 Years Ago
Optimized the office elevator prefab's lighting setup.
2 Years Ago
New computer cabinet variants Added emissive and color mask
2 Years Ago
merge from main
2 Years Ago
Fixed ability to set process priority with IL2CPP on windows
2 Years Ago
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2 Years Ago
Prefab backup. Minor tweaks on lighting prefabs/mats.
2 Years Ago
merge from ComputerArrowKeys
2 Years Ago
Fixed network read thread spinning unless decrypt queue is at capacity
2 Years Ago
AI_UpperRight scientist spawners
2 Years Ago
AI_UpperRight cover first pass and added some missing move point data
2 Years Ago
merge from main
2 Years Ago
merge from cpu_affinity_commands
2 Years Ago
merge from gameplay_metrics
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Updating Shotgun Ammo World Model Prefab
2 Years Ago
Setup Shotgun Ammo World Model Folder Prefab Setup/FBX/Materials/Textures/Col LODS Next
2 Years Ago
refreshing the splats and topology maps with the latest monument changes
2 Years Ago
mlrs vehicle static prefab, emissive off material HLOD setup for ferry terminal distance tweaks to some cover props so they don't get bundled into future HLOD gens fixed an offset on logistic warehouse LOD4
2 Years Ago
AI_UpperRight initial setup and first pass of movement data
2 Years Ago
Merge from main
2 Years Ago
merge from RCDroneHPDisplay
2 Years Ago
merge from HoldToDismountPC
2 Years Ago
moss overgrowth prefabs for dressing monuments
2 Years Ago
tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
2 Years Ago
detail dressing progress
2 Years Ago
AI_MiddleRight data/spwaners first pass
2 Years Ago
AI_Lower spawners
2 Years Ago
first pass AI cover points for AI_Lower section
2 Years Ago
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
2 Years Ago
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
2 Years Ago
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2 Years Ago
Additional bonus feature (subject to change): If holding the altlook/sprint/crouch key and right-click or hover looting from main inventory or clothing inventory, behave as if there is no loot container open
2 Years Ago
wip AI_Lower cover points
2 Years Ago
merge from main
2 Years Ago
merge from silo
2 Years Ago
WIP cine markers
2 Years Ago
Hold sprint, duck, or alt-look key while right-clicking or hover looting from a loot container to wear clothing items immediately if they can be worn without taking off anything else.
2 Years Ago
Parent merge
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Companion compatibility
2 Years Ago
Parent merge
2 Years Ago
Backups